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- . »»»» PRESENTS ««««
-
- FIELDS OF GLORY
- ===============
- TYPED BY SHARD - N&B
-
-
- Fields of Glory brings to life the fire and fury of Napoleon's last
- battles in an exciting and innovative way. This game puts you in
- command as no other game has ever done before. All the action takes
- place right before your eyes. Your troops, horses and guns march and
- fight across an accurate landscape. Cannon and musket smoke erupts as
- your troops fire and engage in close combat. But Fields of Glory is
- more than just a graphical representation of Napoleonic warfare, it is
- also highly playable and historically accurate.
-
- The ability to issue orders at different levels of command, lets you
- direct the overall course of the battle through your generals, while
- giving you the opportunity to become closely involved in the fighting at
- strategic points. Your generals are influenced by their personalities,
- military expertise and their ability to inspire their troops. The
- historical accuracy present in this game is second to none, but it is
- within the extensive database that the meticulous research that provides
- the background of the game is fully realised.
-
- By playing Fields of Glory you can change history and experience the
- excitement of leading your troops to victory. The vital decisions that
- shape the course of battles are yours to make. Your tactical skills
- will be stretched to the utmost as you do battle on the Fields of Glory!
-
-
- David Chandler
-
-
- GAME OVERVIEW
- -------------
-
- In 1815 Napoleon from exile on the island of Elba, returned to France
- and made his way to Paris in triumph. His disbanded troops took up arms
- and flocked to his colours. The defeated ruler of Europe was, once
- again, Emperor of France. The Allies were taken by surprise. The
- master military tactician was back! The Anglo-Allied army commanded by
- the Duke of Wellington was based in Belgium, he would have to combine
- forces with Bluchers Prussians to defeat Napoleon. The Emperor marched
- north to drive a wedge between the two armies. The battle lines were
- drawn for the Waterloo Campaign.
-
- Fields of Glory launches you into this moment in history. It lets you
- lead the Anglo Allied, French or Prussian army into battle; by taking
- command at army, corps, division or brigade level the unique Close
- quarters Combat System pitches you into the excitement of furious
- battles waged in a tense 'against-the clock' atmosphere. Watch cavalry
- charges, infantry forming squares to beat them off, buildings destroyed
- by cannon fire and all the carnage of nineteenth century warfare. In
- addition, Fields of Glory carries out your command decisions quickly and
- effortlessly with the user friendly point-and click windowing interface.
-
- Fields of Glory includes a stunning and comprehensive Waterloo Campaign
- Database enabling you to view, at a glance at any point in the battle,
- the status of all your troops and a biography of all your generals - all
- depicted in glorious colour.
-
- Experience the grandeur, splendour and excitement of Napoleonic warfare
- in battles ranging from fictional small engagements to the huge
- historically accurate conflicts of Waterloo and Ligny, through five
- levels of realism. Watch your troops fight in close up on the isometric
- battlefield or select wider tactical views.
-
- MicroProse brings you the sights, the sounds, the scale, the sweep and
- colour of the Waterloo Campaign in one exciting game; Fields of Glory.
-
- THIS MANUAL
-
- The manual contains all reference information to help you enjoy Fields
- of Glory to the full. It contains general information relevant to all
- computer systems. Specific details on Keys, Installation and Loading
- will be found in the Technical Supplement included in your Fields of
- Glory package. The manual is divided into the following sections:
-
- A First Battle Guide to take you into the fictional battle of Nivelles.
- Its purpose is to get you used to the Close quarters Combat System.
- Here is your first 'whiff of grapeshot'!
-
- A Game Options section follows with full reference information on
- conducting the battle: selecting and deploying troops and issuing orders
- at all levels of command.
-
- A brief outline of Combat Tactics and Troop Formations. Use this
- section to gather information on where to move troops and, in what
- formation, for maximum effect.
-
- A Campaign Database section with details on how to access and use this
- unique game feature quickly and effectively.
-
- A section on Weapons used during the campign.
-
- A section on What Actually Happened? Compare what you have done, or
- hope to do, with real events. Can you learn from others' mistakes?
-
- SORTING THE MATERIALS
-
- Your Fields of Glory package contains this Manual, a Technical
- Supplement, all Battle Maps and a set of disks to run the game.
-
- THE CONTROLS
-
- The Mouse Controller
- Fields of Glory was designed to be used with a mouse controller.
-
- Keyboard Controls
- The keyboard can be used to emulate certain mouse commands. See the
- Technical Supplement for details.
-
- Selecting Options
- This manual will refer to selecting options; you will do this by
- pressing the specified mouse button: Left Mouse Button (LMB) or Right
- Mouse Button (RMB).
-
- Position the pointer over an 'action area' and press the LMB.
-
- The manual will also mark any Action to be carried out by the player
- with a 'bullet point' (.) as above.
-
- When you are in the Database the RMB will always return you to the
- previous screen.
-
- THE POINTERS
-
- The Sword Pointer
- This is the standard pointer. It can be positioned over the 'action
- areas' before selecting a series of options.
-
- The Target Pointer
- When selecting a position to move a unit to, the sword pointer will
- change into a cross target shape.
-
- Click once on the chosen battle screen position with your Left Mouse
- Button (LMB).
-
- The Artillery Target Pointer
- When selecting a target for the artillery, the sword pointer will change
- into a cannon ball shape.
-
- Click once on the chosen battle screen position with your Left Mouse
- Button (LMB).
-
- The Magnifying Glass Pointer
- When zooming-in on a battle screen, the pointer will change to a
- magnifying glass icon.
-
- Position this on the area where you wish to zoom-in and select with the
- LMB.
-
- The Move Pointer
- If a Unit's Order Box is obscuring an area of the battle screen you can
- easily move it to another location.
-
- Position the pointer on the gold band at the top of the open box. Hold
- down the LMB and move the mouse. The box will move to your chosen
- position.
-
- THE BATTLE GUIDE
- ----------------
-
- This section is an introductory guide to the Battle of Nivelles played
- at the lowest level of realism. Fields of Glory is like no other
- computer game and so this tutorial is recommended for all players.
-
- GETTING STARTED
-
- Install and load Fields of Glory as detailed in your Technical
- Supplement.
-
- After the opening sequences you will be taken to the Copy Protection
- Screen. Enter the correct word from the manual using the page reference
- given.
-
- Main Menu Screen
- The Main Menu Screen allows you to select a previously Saved Game,
- Select a New Game, view the Database and configure a list of game
- options.
-
- For the purposes of this guide, simply select a New Game.
-
- Select Battle Screen
- The Select Battle Screen shows the four historical battles of the
- Waterloo Campaign:
-
- Quatre Bras Wavre
- Ligny Waterloo
-
- plus two fictional battles:
-
- Nivelles Wagnee
-
- Select Nivelles (by positioning the pointer on Nivelles and clicking
- with the LMB).
-
- Select Army Screen
- The Select Army Screen lets you choose the army you wish to command.
- These choices conform to historical limitations so, for instance, Quatre
- Bras has the Anglo- Allies versus the French while Wavre has the
- Prussians versus the French.
-
- Select the French.
-
- Realism Level Screen
- The Realism Level Screen offers the following choice:
-
- Conscript: A very forgiving mode for the novice. Good for getting used
- to battlefield formations, movement and the effects of positioning
- military units.
-
- Regular: A slightly more realistic level that gives your opposing army
- more intelligence and makes the geography of the battlefield a factor.
-
- Vetern: A good level for the competent player.
-
- Elite: For the experienced player, not to be undertaken by the noice
- unless he wants to be destroyed by the opposition.
-
- Guard: Extremely difficult to win. The tactics employed by your
- computer opponent will match the brilliance of the three army
- commanders.
-
- Select Conscript.
-
- Deployment Options
- You enter the Main Battle Screen at the Four Mile Map Level and will be
- given your Deployment Options. These options give you the chance to
- deploy troops in any particular battle from three options:
-
- Historical: An historical starting point for your battle. All troops
- are positioned by the program on the battlefield in their historical
- starting positions. This deployment will alwavs remain the same.
-
- Non-Historical: A suggested non-historical deployment of all troops with
- the further option to re-deploy just your own side within your Own
- Deployment Area (ODA).
-
- Free-deployment: This option displays the historical starting points for
- both sides but allows you to re deploy ALL troops within realistic
- limits (for instance, you are not allowed to deploy behind the enemy).
- You may only re-deploy within your ODA.
-
- For this Guide, select Historical Deployment.
-
- Once you have finished these selections you will be ready to fight the
- battle.
-
- Fighting the Battle
-
- Note that a Brigade is the smallest unit you can control in Fields of
- Glory. However, in the Prussian Army a Division is called a Brigade and
- a Brigade is called a Regiment.
-
- Command Structure
-
- Army --
- |
- Corps --
- | -- In Game Units
- Division --
- |
- Brigade --
-
- Regiment
-
- Battalion
-
- Company
-
- In general, 2 to 5 Brigades make up a Division, 2 or more Divisions make
- up a Corps and 2 or more Corps make up an Army.
-
- Main Battle Screen
- You will see the Main Battle Screen at the Four Mile Map Level. Troops,
- Flags and cannons will be visible.
-
- Move your mouse pointer around the screen and then place it on the Maps
- menu on the top right of the screen.
-
- Selecting things from Menus can be done in two ways:
-
- The LMB will open the menu as long as the LMB is kept pressed.
- Highlight your choice and release.
-
- Selecting with the RMB will leave the menu open until a choice is
- highlighted and selected with the LMB.
-
- Zoom-Out
- Select Maps by pressing the RMB. The Menu will stay open. Highlight
- and select Zoom-Out with the LMB. You will now see the Eight Mile Map.
- This will only show Command Flags.
-
- Zoom-In
- Return to the Four Mile Map Screen by selecting the Zoom-in option from
- the Map Menu. Position the Magnifying Glass pointer in the centre of
- the screen and press the LMB.
-
- Zoom in once again repeating the above procedure. Place the pointer on
- a unit of troops and select with the LMB. You will enter the One Mile
- Map view of those troops; formations, commanders on horseback, limbered/
- unlimbered cannon are all clearly visible at this level.
-
- Map Scrolling; You will not see all of the One, Four or Eight Mile Map
- on screen at one time but will have to scroll around it using the
- pointer and RMB.
-
- Position the pointer at one edge of the visible map then press the RMB.
- The map will scroll in that direction. When it stops scrolling, you
- have reached the limit of the battle map.
-
- Return to the Four Mile Map Screen. It's from this point that you will
- fight your first battle.
-
- Study Your Position
- Scroll around the map to view the geography of the battle area. Note
- carefully the position of troops, artillery, cavalry, hills, woods,
- roads, towns and rivers.
-
- Study the position held by the enemy troops. Where has the enemy placed
- his cavalry and his cannon?
-
- The Commanders Flags: In general, the larger the flag, the more
- important the commander.
-
- Select the largest French flag.
-
- A Command Orders box will pop up showing details of the commander's
- name, his portrait, his command unit operational order and status.
-
- The Command Orders box lets you issue orders to the troops under his
- command or to just the commander.
-
- You can also view the database by selecting the portrait of the
- commander. Don't do this now!
-
- Close the Command Orders Box by clicking on the closing gadget (top left
- corner) and carefully select the centre of the group of troops just
- below the large flag.
-
- A Brigade Orders box will pop up with the name of the Brigade (1st
- Brigade 1/13/IV), its formation (Column), its movement orders (Holding),
- its status (Formed) and a Portrait of a troop member.
-
- You can access the Database by selecting the portrait Don't do this now!
-
-
- Giving Orders
-
- Keep the Brigade Orders Box open. Select the Holding movement order (by
- highlighting 'Holding' and pressing the LMB). The Brigade Movement
- Orders box will open to give you the choice of:
-
- Assault Deploy
- Hold Withdraw
-
- Select deploy (by highlighting 'deploy' and pressing the LMB) and move
- the pointer to just below the clump of trees to the side of the large
- flag. You will notice that the pointer has changed to the Target shaped
- icon. Position it carefully and select with the LMB.
-
- The unit will form up and begin to move to the chosen position.
-
- Zoom-In (see above) on this unit to watch their progress.
-
- Messages: When that position is reached by the troops you will receive a
- pop-up message from their commander.
-
- Read the message carefully.
-
- The left hand icon button on the sheet closes the window and returns you
- to the battle. The commander/unit that issued the message will flash
- for a few seconds. The right hand icon button simply closes the pop up
- window.
-
- Return to the Four Mile Map (Zoom Out) and examine the enemy forces.
- Check for any movement or action.
-
- Moving a division: In the same way as you ordered troops to deploy, you
- can move a whole division.
-
- (if you're confused about what a division is see the beginning of this
- section).
-
- Scroll to the right of the battlemap.
-
- Select the Cavalry Flag. The Command Orders box will open. This gives
- you control of the 6th Cavalry Division.
-
- Select the Portrait (Maurin) to view the Database. Don't worry about
- the battle - the action will freeze until you close all pop-up windows.
-
- When you are in the Database you will see details of the commander and
- all of his command including the number of troops. For more details on
- the database, consult the section later on in this manual.
-
- Select the Crossed Swords Icon. You will return to the battle. The
- Cavalry Flag will flash for several seconds to allow you to locate the
- commander.
-
- Select the flag again to open the Command Orders box.
-
- Select Holding with the LMB and the Movement Orders box will pop up.
-
- Select Deploy and position the Target pointer just past the bend in the
- road.
-
- The whole division will form up and move to that point and a message
- will appear when they have successfully achieved that objective.
-
- Commanding Artillery Units
-
- Position the pointer at the base of the cannon (marked) and select. The
- Battery Orders box will open. This shows:
-
- Limbered - Hooked up to horses and ready to move
- Unlimbered - Ready to fire
-
- The current Movement Order (Advance, Back-Up, Halt)
-
- The Target Order to select an enemy position and fire.
-
- The Status of the Unit (Formed, Routed, Disordered)
-
- Highlight Holding and select Advance in the Movement Orders box. Place
- the Target pointer an inch in front of the cannon (2 cm) and select.
-
- If the box obscures your view you can drag it out of the way by placing
- the pointer on the bar at the top of the box selecting with the LMB,
- holding it down and dragging the box to a more conveinient position.
-
- The unit will now move to that point. Note that the speed of movement
- depends on the realism level chosen.
-
- Select Target and place the Cannon Ball pointer on the nearest
- concentration of enemy troops. Press the LMB.
-
- The artillery unit will try to fire at the enemy. If they are 'Out of
- Range' or 'Out of the Line of Sight' you will be given a message to that
- effect. Press the LMB to close the message.
-
- The artillery unit range will vary depending on the type of guns in that
- unit. For details on the number and type of guns you can consult the
- Database (see the Database section in the manual).
-
- Make sure the Battery Order box is open. Select the portrait (position
- the pointer on the picture and press the LMB) to enter the Database.
- Once inside the Database select the central portrait again to view
- specific information including a biography.
-
- You will see details of the Artillery Unit including the number of
- guns/howitzers. Note that each artillery unit in Fields of Glory has
- historically accurate equipment and that if a cannon is a 12 pounder
- (lb) it will have a greater range than a 6 pounder (lb).
-
- Select with the RMB to return to the main Database screen. Then select
- the Crossed Swords icon to return to the Main Battle Screen. The
- artillery unit (a cannon) will flash for a moment to remind you of its
- position.
-
- If you have followed the above introduction you should have controlled
- the basics of Fields of Glory. You can zoom in and out of the
- battlefield, issue commands, move artillery, infantry and cavalry units
- and consult the Database. Now, you are advised to begin an attack.
-
- A Suggested Opening Attack: How do you begin? This manual will only
- give you a starting off point. It cannot guide you through a complete
- battle because Fields of Glory games are more complex than any chess
- game and with a greater combination of moves. This is a suggested
- opening series of manoeuvres. Obviously the rest of the battle will be
- a reaction to enemy tactics.
-
- You are advised to consult the combat tactics section in this manual for
- basic Napoleoic War strategies and to read the What Actually Happened?
- section of this manual. These two sections are invaluable as an
- introduction to manoeuvring on a battlefield.
-
- Nivelles is a fictional battle in Fields of Glory that might have taken
- place. It is the simplest battle, with the two opposing forces facing
- each other almost in a line. If you succeed in scoring a victory
- (announced by the Staff Officer's Report) you may wish to fight Nivelles
- again but this time choose to re-deploy your troops in what you feel is
- a better and more advantageous position.
-
- You may wish to re-deploy the enemy troops or switch sides and take the
- side of the Anglo-Allies. Fields of Glory allows you a multitude of
- options just within one simple battle, imagine the options you will have
- when you tackle Waterloo!
-
- Note that all battles in Fields of Glory take place against the clock.
- If you do not act, the enemy will sieze the advantage.
-
- GAME OPTIONS
- ------------
-
- This section contains full reference information on starting the game,
- conducting a battle, deploying troops, and issuing orders at all levels
- of command.
-
- Main Menu Screen
- The Main Menu Screen has the following options:
-
- Start New Game
- Select to begin a new game.
-
- Load Saved Game
- Select to continue a prevously saved game.
-
- View Database
- View the Database for the French, Anglo Allied and Prussian armies
-
- Select Battle
-
- Nivelles
- A fictional battle that allows you to get used to the game. Here you
- can experiment with basic tactical manoeuvres without having to worry
- about things happening out of your control. Although Fields of Glory
- will fight the battle for you during complex tactical manoeuvres, this
- battle lets you move your forces almost like a game of chess.
-
- Army Commanders:
-
- Anglo-Allied William of Orange, HRH The Prince of
- Orange, Commander 1st Army Corps.
- French Maurice Etieme Gerard
- Commander of 4th Corps.
-
- Wagnee
- Another fictional battle but of more complexity than Nivelles.
-
- Army Commanders:
-
- Prussian Gebhard Leberecht Von Blucher, Prince
- of Wahlstadt. Field Marshall, Commander
- of the Prussian Army.
- French Marquis Emmanuel de Grouchy Marshal
- of France, Commander of Right Wing.
-
- Quatre Bras
- Based on the real battle using historical deployments, 16th June 1815.
-
- Army Commanders:
-
- Anglo-Allied Arthur Wellesley, Duke of Wellington
- Field Marshal, Commander Anglo-
- Allied Army.
- French Michel Ney, Price of Moscova
- Marshal of France, Commander of Left
- Wing.
-
- Ligny
- Based on the real battle using historical deployments 16th June 1815.
-
- Army Commanders:
-
- Prussian Gebhard Leberecht Von Blucher,
- Prince of Wahlstadt. Field Marshall
- Commander of Prussian Army.
- French Napoleon Bonaparte, Emperor of France
- Commander of L'Armee du Nord
-
- Wavre
- Based on the real battle using historical deployments, 18th June 1815.
-
- Army Commanders:
-
- Prussian Gebhard Leherecht Von Blucher,
- Price of Wahlstadt.
- Field Marshal, Commander of
- Prussian Army.
- French Emmanuel de Grouchy, Marquis.
- Marshal of France, Commander of
- Right Wing.
-
- Waterloo
- Based on the real battle using historical deployments, 18th June 1815.
-
- Army Commanders:
-
- French Napoleon Bonaparte, Emperor of France
- Commander L'Armee du Nord.
- Prussian Gebhard Leberecht Von Blucher,
- Prince of Wahlstadt. Field Marshal,
- Commander of Prussian Army.
- Anglo-Allied Arthur Welleslcy, Duke of Wellington
- Field Marshal, Commander Anglo-
- Allied Army.
-
- Select Army
-
- Select which side you wish to control in your chosen battle:
-
- Nivelles French versus Anglo-Allies
- Wagnee French versus Prussians
- Quatre Bras French versus Anglo Allies
- Ligny French versus Prussians
- Wavre French versus Prussians
- Waterloo French versus Anglo Allies
-
- Note that the Prussian army will appear at Waterloo as an added resource
- controlled by the computer. If you are on the Anglo-Allied side, you
- can adjust your tactics to benefit from this resource. If you are on
- the French side you will have to react to the appearance of the
- Prussians trying to join up with Wellington.
-
- Select the Realism Level
-
- These options give you a chance to choose a level of realism from the
- following:
-
- Conscript
- A very forgiving mode for the novice player. Good for getting used to
- battlefield formations, movement and the effects of positioning military
- units.
-
- Regular
- A slightly more realistic level that gives your opposing army more
- intelligence and makes the geography of the battlefield a factor.
-
- Veteran
- A good level for the capable player.
-
- Elite
- For the experienced player, not to be undertaken by the novice unless he
- wants his troops to be quickly destroyed on the battlefield.
-
- Guard
- Extremely difficult to win. The tactics employed by your computer
- opponent will match the brilliance of the three army commanders.
-
- Troop Deployment Menus
-
- Before you begin any battle you'll be given the option to place your
- forces in positions of your own choosing or accept pre-set deployments.
-
- The Menus will show the following information in Deploy Mode:
-
- Deploy Menu
-
- Save Game: Highlight and Select to save the game at this stage. This
- option allows you to save a deployed position, so that you can restore
- your favourite deployment for each battle.
-
- Start Game: Highlight and Select to begin the game.
-
- Abort: Return to initial Deploy Option Screen.
-
- Show Menu
- A battle map can become quite crowded with symbols so for clarity, when
- deploying units/commanders, the Show Menu allows the player to see, in
- isolation, individual troop types, commander types and nationalities.
-
- Highlight and select to turn on or off the following from the battle
- map:
-
- Army Commanders Division Commanders
- Wing Commanders Brigade marked positions
- Corps Commanders
-
- Infantry Artillery
- Cavalry
-
- All Anglo-Allied Forces All Prussian Forces All French Forces
-
- Options Menu
- Place Troops On/Off: This option enables high level commanders to be
- deployed on the battlefield with all the troops they are commanding
-
- Maps Menu
- Zoom-In: Highlight Zoom-In then move the pointer out of the Unit Box.
- The pointer will turn into a magnifying glass. Place over the area you
- wish to zoom-in and select You can only zoom-in one level at a time.
-
- Zoom-Out: Highlight and select Zoom-out. You will move up one level at
- a time.
-
- Units Deployment Box
- When you are in Deploy Mode, you will be able to select Flags or units
- of troops and this will open up the Units Deployment box.
-
- The Units Deployment Box allows you to examine troop/commander details
- in the Database, view organizational details, move units, change the way
- they are facing and select troop formations.
-
- Portrait
- A picture of a Troop member or Commander - Select to access the
- Database.
-
- Unit Name
- Brigade Corps/Division
-
- Mode
- Move Unit: When in this mode, move the pointer out of the box and place
- in the chosen position. The pointer will change to the Target icon.
- Select with the LMB, The troops will appear at the selected position
- instantly and the Box will close automatically.
-
- Change Facing: When in this mode, move the pointer out of the box and
- place in the chosen position. The pointer will change to the Target
- icon. Select with the LMB. The troops will swivel round and face the
- selected position and the Box will close automatically.
-
- Type of Formation
- This presents a sub menu. Highlight and select to change the formation.
-
- Note that units will only adopt correct formations for their troop type.
- For instance, only French infantry can adopt a Mixed formation; only
- Light Infantry can adopt a Skirmish formation.
-
- The formation options will vary depending on troop type. If the option
- does not appear it is historically incorrect for that unit to adopt that
- formation. For more information consult the Troop Formations Section in
- this manual.
-
- Infantry:
- Column Square
- Line Mixed
- Skirmish
-
- Cavalry:
- Column Line
-
- Artillery:
- Limber Unlimber
-
- Close the Units Deployment Box by selecting the 'closing gadget' in its
- top left corner, or select the LMB anywhere outside the Units Deployment
- Box.
-
- The Main Battle Screens
-
- Background
- The Main Battle Screen is where all the Close Quarters Combat System
- action takes place. It can be viewed at three map levels.
-
- Battlefield Four Mile Map: You will enter the Main Battle Screen at the
- Four Mile Map level. This means that the distance from one edge of the
- screen to the other represents about four miles. You can go to the One
- Mile battle screen or the tactical Eight Mile Map view by selecting
- Zoom-In and Zoom out functions in the Map Window.
-
- Scrolling the Map: At all levels there are more parts to the battlefield
- then you can see on the screen. You can scroll around the battlefield
- by moving the sword pointer to the edge of the screen and holding down
- the RMB.
-
- The Menus
- The Menus at the top of the screen can be accessed by positioning the
- pointer over the menu name and selecting with the LMB. Keep the LMB
- pressed, highlight and release to select.
-
- Alternatively, press the RMB to keep the menu open. Select with LMB or
- close by clicking on the map with the LMB.
-
- The Game Menu
- This menu has the following items accessible:
-
- Restart: Select if you want to begin a new game. Restart will return
- you to the beginning of a historical deployment or to the point before
- deployment if you are using non historical deployment.
-
- New Game: Select to return to the Main Menu Screen.
-
- Save Game: Save the Game and then continue the current battle.
-
- Auto Save (minutes): Select to implement the Auto Save function. You
- may also choose to turn Auto Save off. You are recommended to save your
- battles regularly in case something goes wrong with your tactics.
-
- Realism Level Chosen: This displays the difficulty level chosen during
- the game start up.
-
- Game Speed: Select a game speed that suits your tactical decision
- making. Select from:
-
- Slow Normal Fast
-
- Sounds On/Off: Select to turn battle sounds on or off.
-
- Music On/Off: Select to turn the game music on or off.
-
- Pause On/Off: Select to freeze the game. Select again to resume the
- game. You can still scroll around the map and enter the Database in
- this mode but the game time will remain frozen,
-
- Quit Game: Selecting this option will give you a choice to:
-
- Save and Quit to the Operating System
- Quit to the Operating System
- Continue the Game
-
- The Database Menu
- In any battle you will only be able to view the participating
- troop/commander Databases. If you want to examine the entire Database
- select this option from the Main Menu.
-
- The Information Menu
- The Messages option will show a sub-menu giving the following options:
-
- Last Message Received - View the last message
- Brigade Messages on/off - Toggle Brigade Level messages
- Division Messages on/off - Toggle Division Level messages
- Corps/Wing Messages on/off - Toggle Corps/Wing Level messages
-
- Messages will be displayed in a large pop up box on the Main Battle
- Screen. The box includes two buttons: the left button returns you to
- the Battle Screen with the message sender highlighted (flashing); the
- right button closes the window. The box, like all the window boxes in
- Fields of Glory can also be closed by clicking on the 'closing gadget'
- in the top left hand corner.
-
- Clock and Date On/Off: The time and date will appear on the top bar of
- the Main Battle Screen.
-
- Note that all battles take pace 'against the clock'. Act quickly and
- decisively.
-
- Maps Menu
- Zoom In: Highlight Zoom-In, then move the pointer out of the drop down
- menu. The pointer will turn into a magnifying glass. Place over the
- area you wish to zoom-in and select.
-
- Zoom-Out: Highight and select zoom-out. You will move up one level at a
- time.
-
- You can only zoom-in/out a single level at a time. Repeat the operation
- to zoom a further level.
-
- Battlefield Map Details
-
- The battlefield map includes details of terrain, hills, roads, towns,
- buildings, rivers, bridges and woods. Take time to familiarize yourself
- with the geographical location: it's the combination of terrain and
- tactics that wins battles!
-
- The Command Flags
- Command Flags are used to identify commanders and act as 'action areas'
- for accessing Orders Boxes. Apart from the One Mile Map level, all map
- scales repeat the same graphic information:
-
- Infantry Commanders Flags are rectangular
-
- Cavalry Flags are pennants
-
- All Corps Commanders Flags are tinged with gold.
-
- All Divisional Commanders Flags are plain
-
- The One Mile Map
- This level of map displays Brigade flags as parts of the brigade unit.
- All commanders are shown as mounted figures with colour coded horses
- indicating the command level differences.
-
- Commander Horse Colour
-
- Napoleon White
- Wellington Chestnut
- Blucher White
-
- Wing (French only) White
-
- Infantry Troops Grey
- Cavalry Troops Grey
-
- Infantry Division Black
- Cavalry Division Black
-
- Graphic
-
- Brigade Troops plus Flag
- Artillery Guns, Horses and Limber unit
-
- Other Map Scales (Four Mile, Eight Mile)
- Flags are used to show commanders at all map scales. The flags are
- sorted by size and type with special flags for the army commanders. No
- brigade flags are shown at this scale, only troops and guns.
-
- You can also select enemy troops/commanders on the various maps but this
- will only inform you who they are. You will have full access to the
- Database, except where you are playing at the higher levels (Elite and
- Guard) but, obviously, you have no control over military orders. In
- addition at Waterloo, if you are on the Anglo Allied side, you will not
- be able to command the Prussian troops.
-
- Map Scale Command Graphic
-
- Eight Mile Army Flag
- Wing Flag
- Corps Flag
- Division Flag
-
- Four Mile Army Flag
- Wing Flag
- Corps Flag
- Division Flag
- Brigade Troops
- Artillery Gun
-
- Moving Troops Around the Battlefield
-
- Issuing Orders
-
- Command Orders (Four Mile and Eight Mile Maps)
-
- Position the sword pointer over an appropriate flag.
-
- Select with the LMB.
-
- A Command Orders Box will open (see illustration below)
-
- Highlight Operational Orders to see a sub menu with appropriate orders
- for that unit.
-
- Assault: Use this order as an all out attack on a selected enemy unit.
- But use with caution! Units close with the enemy and enter melee
- (hand-to-hand) combat. Infantry will attempt to fire a volley before
- closing in with fixed bayonets
-
- Hold: Units are ordered to Hold the current position occupied by them.
- This order will also change the facing of the troops by positioning the
- pointer in the direction you wish them to face and selecting with the
- LMB.
-
- Deploy: Use this order to make all your tactical moves. For instance if
- you wish to display to the enemy that you are strong on one flank so
- that he moves troops away from other parts of the battlefield. Troops
- will move at normal speed to effective weapon range and make any
- formation/direction changes deemed necessary for successful deployment.
-
- Position the target pointer where you wish to deploy the troops and
- select with the LMB. The unit will move there taking the appropriate
- time considering terrain and other obstacles.
-
- Withdraw: Use this order to draw the enemy out of position or to remove
- your troops from a difficult situation. Units will disengage from a
- Hold/ Assault/Deploy order and withdraw while keeping their formations
- intact. Units withdraw to the selected point.
-
- Highlight an operational order and select it with the LMB.
-
- Brigade Orders (Four Mile Map)
-
- Position the pointer in the centre of a troop unit.
-
- Select with the LMB.
-
- A Brigade Orders Box will open (see illustration above).
-
- An appropriate formation can be selected from the following that will
- appear in a sub-menu (if applicable).
-
- Infantry Formations
-
- Lie: Infantry units advance upon each other in line and when in range
- fire volleys. Line formation gives the maximum number of soldiers a
- chance to fire and a well ordered force can destroy the opposition
- swiftly.
-
- Column: Developed to control a conscripted army that lacked the training
- to manoeuvre in Line, Column formation is deeper and not as wide as Lie
- formation. It is easier to maintain this formation and it is more
- effective in close combat but it's more vulnerable to volley and cannon
- fire.
-
- Skirmish: To reduce the enemy's firing effectiveness, light infantry can
- be used as a screen in Skirmish formation. They are harder to hit but
- more vulnerable to close combat attack.
-
- Do not confuse the Skirmish formation that can only be given to light
- infantry with the Skirmishers that all Infantry Units automatically put
- out.
-
- Square: A formation that is used as a defence against cavalry. It is a
- hollow square with troops about four ranks deep pointing bayonets
- outwards. Troops in a Square can fire volleys against attacking cavalry
- in the knowledge that they will not be charged down or attacked from the
- flank or the rear.
-
- Mixed: A French brigade formation in which the battalions in the centre
- are in Line while battalions on the two ends are in Column. This
- formation benefits from the extra firepower of a Lie formation and the
- greater effectiveness of a Column formation in close quarters combat.
-
- Cavalry Formations:
-
- Cavalry can be ordered to adopt Column or Line formation.
-
- Operational Orders:
-
- Highlight the Operational Order and Select to see a sub- menu with
- appropriate orders for that unit such as:
-
- Assault Deploy
- Hold Withdraw
-
- Highlight an operational order and select it with the LMB. If
- neccessary, you will have to select a position for this action to be
- carried out with the target pointer. The order will then be carried
- out. If the action is in the process of being carried out, the
- Operational Order will give you that information (for instance
- 'Deploying').
-
- Troop Status
-
- The Status Information will show one of three conditions:
-
- Formed: The troops are formed into an effective unit and are ready to
- recieve orders from their Commander.
-
- Disordered: The troops are in the process of forming up, they are not
- yet a fully effective unit. Troops can become disordered in the face of
- enemy action or when crossing rough terrain, rivers etc. They can give
- orders.
-
- Routed: This means thatthe troops are not an effective unit. They have
- been dispersed by enemy action and are running away. Routed troops
- cannot be given orders.
-
- Battery Orders (Artillery - Four Mile Map)
-
- Position sword pointer over a cannon at the Four Mile Map.
-
- Select with the LMB.
-
- A Battery Orders Box will open (see above).
-
- Formation: Select between Limbered (hooked up to horses and ready to
- move) or Unlimbered (ready to fire)
-
- Movement Orders: Highlight this menu item to see a sub-menu with
- appropriate orders for that unit such as;
-
- Advance: Advance to the designated position. The Battery will
- automatically Unlimber when in position.
-
- Back-Up: Withdraw to a designated position.
-
- The Battery will halt and hold a position. They will fire when the
- enemy are within range.
-
- Highlight an operational order and select it with the LMB. If
- necessary, you will have to select a position for this action to be
- carried out with the target pointer.
-
- Target
-
- Choose this option to fire your cannons.
-
- Highlight and select this option.
-
- The cursor will become the artillery target pointer (a cannon ball).
- Place on the chosen target and select with LMB. The unit will point
- towards the target and, if the object is in range, will open fire.
-
- Various message boxes will pop up to give you information (for instance,
- if you are too far away).
-
- At the easier levels, you will not be allowed to fire on friendly
- troops. At the more realistic levels you are free to make that mistake.
-
- Issuing Orders (One Mile Map)
-
- Introduction: At the One Mile Map you will see an isometric close up
- view of the battle area. You will not be able to see the overall
- picture but can focus in on individual engagements. You will be able to
- see clearly units getting into formation (Line, Column, Skirmish etc.),
- casualties and damage to cannon and buildings. This is the best level
- to use to watch basic battle tactics in action (such as cavalry
- attacking infantry and the infantry forming up into a square).
-
- The Commander: The commanders at the One Mile Map level are all shown on
- the field of battle.
-
- Select on actual figure to view the Command Orders Box. This Box is the
- same as the Four Mile/Eight Mile Map levels above. Giving a commander
- orders (such as Deploy) will result in every unit under his command
- performing that order.
-
- The Brigades: Brigades are shown as clusters of men, in correct uniform,
- with a flag or standard positioned in the centre of the information.
-
- Note that each individual infantryman represents about 70 actual troops.
- One mounted figure represents 70 cavalrymen and one battlemap cannon
- represents a maximum of 3 guns.
-
- Position the sword pointer over a Brigade flag.
-
- Select with tne LMB.
-
- A Brigade Orders Box will open issue Orders and Change Formations in the
- same way as the Four Mile Map Views (see above)
-
- At the One and Four Mile Maps, you can watch the troops changing to
- different formations.
-
- The End of the Battle
-
- When the battle is deemed to have ended you will recieve a Staff
- Officer's Report with the official outcome.
-
- You will then be given the option to return to the Main Menu Screen.
-
-
- COMBAT TACTICS
- --------------
-
- Overview
-
- Fields of Glory allows combat to be carried out quickly and decisively
- once opposing units approach within an appropriate range of each other.
- The main factors to bear in mind when considering battlefield tactics
- are:
-
- Mobility and Assault are the keys to Napoleonic warfare.
-
- Cannons should be used to disrupt enemy units before an Assault.
-
- Battles are won by driving the enemy from their positions with infantry
- or cavalry attacks.
-
- A unit which breaks under an assault will suffer high casualties under
- pursuit.
-
- Infantry in Combat
-
- Infantry Types
- Although national differences may occur, infantry are generally divided
- into four basic types:
-
- Militia: Poorly trained troops who perform the basic line infantry
- tasks.
-
- Line: Generally a moderate level of troops, trained to manoeuvre in
- tight formations
-
- Light: Troops of a higher motivation that could participate in looser
- formations such as skirmish.
-
- Shock: These troops were highly motivated. Their primary role is to
- carry positions by assault. The French Old and Middle Guard are of this
- type.
-
- Infantry Tactics
-
- Skirmish: The order for Light infantry sent ahead to screen a main
- attack or to fire at enemy formations. Skirmish fire can disrupt the
- enemy before an assault.
-
- Assault: The assaulting troops will fire only one musket volley before
- closing to bayonet range; stopping to reload would halt an attack and
- make it break down. To renew an attack would mean committing fresh
- troops to get it moving again.
-
- Infantry are tightly packed to keep cohesion and discipline, even though
- this makes them vulnerable to artillery and musket fire.
-
- Often enemy troops flee before the attack is closed, or the attacking
- troops falter before they have had a chance to press home the attack.
- In either case, casualties will be high for the side that fails to push
- home its advantage. Hand to hand combat between infantry formations is
- a gamble unless the enemy troops have already been disrupted by
- artillery or skirmisher fire. Once an enemy is disrupted, victory
- always favours the attacker.
-
- Infantry Organization Chart
-
- Name Composition Military Notation Note
-
- Company 100-300 men I
- Battalion (4-12 Companies) II
- Regiment (2-3+ Battalions) III
- Brigade (2-5 Regiments) X The basic game unit
-
- Division (2-3+ Brigades) XX
- Corps (2+ Divisions) XXX
- Wing (2+ Corps) XXXX French army only
-
- Army (2+ Wings or Corps) XXXXX
-
- Cavalry in Combat
-
- Cavalry Type
-
- Light Cavalry: Use light cavalry to attack enemy positions, pursue
- broken formations and as a screen for the army. In general, light
- cavalry are capable of riding longer and harder than other mounted units
- and are less effective during the actual battle than heavy or medium
- cavalry.
-
- Heavy Cavalry and Medium Cavalry: To be used in a shock role; either
- fighting enemy cavalry or attacking infantry. Generally made up of
- bigger men on bigger horses than the light cavalry.
-
- Cavalry Tactics
- All cavalry have a shock potential on the battlefield. They are used to
- counter enemy cavalry, harass artillery and infantry. In addition,
- cavalry protect friendly infantry and artillery. They are also expected
- to ride down disrupted enemy elements.
-
- Cavalry Organization Chart
-
- Name Composition Military Notation Notes
-
- Company I
- Squadron (2-3 Companies) II 100-200 men
- Regiment (2-3 Squadrons) III 300-900 men
- Brigade (2-3 Regiments) X
- Division (2-3+ Brigades) XX
- Corps (2+ Divisions) XXX
-
- Artillery
-
- Artillery Types
-
- Foot Artillery: Foot artillery is used to support infantry formations
- and to form "Grand Batteries" to concentrate fire at a section of the
- enemy line before an assault.
-
- Horse Artillery: A faster moving unit than foot artillery, they are
- there to support cavalry units and to operate with the infantry.
-
- Artillery Tactics
- Long range fire will disrupt enemy formations, causing them to become
- disordered; reducing the number of effective enemy troops. Long range
- fire is not capable of annihilating enemy formations but artillery fire
- was always the main cause of casualties on a Napoleonic battlefield.
- Close range artillery fire can devastate enemy troop formations.
-
- Artillery Formation
- Guns used are identified by the weight of their shot. In this period
- they vary from three to twelve pounders and are made up of batteries of
- between four to eight guns. A battery deploys its guns about 30 yards
- apart and occupies as much of the battlefront as possible.
-
- Artillery Organzation
-
- Battery (4-8 guns) (100-300 men)
-
- Attached to infantry or cavalry organization or placed into artillery
- reserves.
-
- Combined Arms Operation
-
- By using all three arms (artillery, infantry and cavalry) in combined
- arms operations you will be able to manipulate the battlefield to your
- advantage.
-
- Artillery
-
- Use guns to disrupt the enemy at the start of any general attack or
- during an infantry assault. Bring artillery forward with the infantry
- so that they can devastate the enemy at close range before the infantry
- closes.
-
- Use artillery with cavalry to disrupt enemy cavalry and to bombard
- infantry who have formed squares to defend themselves against your
- cavalry.
-
- Cavalry
-
- Cavalry (apart from combined arms operations above) can also be used to
- slow down and stop enemy attacks. Cavalry can charge and break up
- infantry, if they are out of square. If enemy infantry stop to form
- squares as a defence they would be halted from an attacking position and
- allow friendly artillery and infantry to throw back an attack.
-
- There are numerous counter measures that can be used against combined
- arms attacks but it is your task, as the commander, to co-ordinate the
- three arms both in attack and defence.
-
-
- The Fields of Glory Database
- ----------------------------
-
- Overview
-
- The Fields of Glory Database gives you access to a mass of game
- information and may be consulted at any time during play. It is there
- to give all details of commanders, troops and their organization within
- each army. The database will give you a breakdown of commanders'
- abilities, troop numbers and current condition. Each unit is accurately
- illustrated with a typical portrait. You may consult information from
- all three armies and can access it from various modes.
-
- The current battle will be frozen in time until you return to the Main
- Battle Screen.
-
- Accessing the Database
-
- Controls
-
- The Left Mouse Button (LMB) selects an option. The Right Mouse Button
- (RMB) returns you to the previous screen.
-
- The Database Menu
-
- Position the sword pointer on the Database menu on the Main Battle
- Screen and select with the RMB. A menu will stay open allowing you to
- select the Database for your choice of army. For each battle you will
- only be able to access the troops actually participating in the
- engagement, but you can view all of the database from the Main Menu
- Screen.
-
- Highlight the army you wish to view then select with the LMB. You will
- be taken to the Fields of Glory Database.
-
- The Flag Option
-
- You can also access the Database at any time during a battle by clicking
- on the individual Commanders' flags or troop flag/standard (each troop
- formation carries a flag or standard) and then selecting the Portrait in
- the Orders box
-
- The Database Layout
-
- Once inside the database you will see the following information:
-
- The Portrait
-
- A Portrait of the selected Commander/unit appears in the centre of the
- screen. The portrait is a guide to the importance of the selected
- commander: head and shoulders portraits are reserved for the top
- commanders such as Napoleon and his marshals; three quarter length
- portraits for divisional commanders, full length portraits for brigades
- of troops. In addition troop portraits feature an aspect of their
- function: artillery hold an implement from their guns, infantry hold
- muskets and cavalry carry either swords or lances. In this way it's
- possible to assess quickly the function of troops and their commanders.
-
-
- Commander's Details
-
- Select the Portrait with the LMB and you will be taken to a detailed
- information screen. Details shown are:
-
- Position in army Leadership
- Ability Complete name and dates
- Personality A short biography.
-
- There are advantages and disadvantages to each type of commander, and
- getting to know the commander's strengths and weaknesses are just as
- important as getting to know the troop types.
-
- It should be remembered that these gradings are a guideline to the
- likely behaviour of a commander, not a guarantee that they will always
- behave in a particular way. It is, however, true that a Plodding
- Commander is more likely to follow orders to the letter, but not with
- such vigour as a Rash one, while a Rash Commander may forcefully attempt
- to carry out his orders, he may, having done so against the odds, then
- decide to seize what he believes are opportunities.
-
- Professional Rating
-
- Poor Good
- Mediocre Excellent
- Average
-
- This measures the commander's ability to get the best out of his troops.
- This will effect the commander's units abilities on firing, melee and
- formation changing.
-
- Leadership
-
- Unispiring Inspiring
- Poor Charismatic
- Average
-
- This measures the commander's ability to bolster the morale of his
- units. This affects the unit's ability to charge, receive a charge, and
- form an emergency Square.
-
- Personality
-
- Plodding Impetuous
- Cautious Rash
- Average
-
- This measures the commander's ability to follow orders and how hard he
- will try before pulling back and/or asking for assistance. It affects
- the controllability of the commander's units, and indirectly affects
- their morale and thus their effectiveness.
-
- Brigade Details
-
- The above information is available down to divisional commanders. At
- Brigade level you will see the following information:
-
- Small up/down arrows on the lower left/right of the screen allow you to
- scroll through the information.
-
- Select with the RMB to return to the Main Database Screen
-
- The Legend
-
- Below the central portrait in the Main Database Screen are found the
- following details.
-
- Units Commanded Scrolls
-
- To the left and right of the central portrait are scrolls that show the
- units commanded by the figure in the main picture. By selecting these
- smaller portraits you can access details of these sub-divisions. The
- selected portrait will be placed in the centre space and any further
- sub-divisions will be shown on either side of it.
-
- The Icon Block
-
- Just below the Legend is the Icon Block
-
- Left and Right Arrow Icons
- Select these icons to move to a unit or commander at the same command
- level as the one you are examining.
-
- Up and Down Arrow Icons
- If the number of units commanded exceeds six you can scroll up and down
- by clicking on these arrows. They will not function if there are no
- other units present.
-
- The Chevron
- Select the chevron (the upside-down 'V' shapes) to move up through the
- command structure: from troop units up to army commander.
-
- The Command Structure Tree
- Select the command structure tree to view a schematic of the troops
- commanded by the figure in the portrait.
-
- You will see the portrait of the commander plus a diagram featuring
- units shown in shorthand battlefield notation.
-
- Order of Battle Chart
-
- This form of notation allows you to see, at a glance, the command
- structure and the different types of units in each army.
-
- Note that Infantry Corps can include Infantry, Artillery and possibly
- Cavalry while Cavalry Corps only include Cavalry and Artillery.
-
- French Army (White on Blue)
-
- The Command
-
- Napoleon
-
- Wing Command
-
- Army Reserve Command
-
- Corps Command (Infantry)
-
- Divisional Command (Infantry)
-
- Cavalry Corps Command
-
- Cavalry Divisional Command
-
- Corps Artillery Command (Infantry)
-
- Divisional Artillery Command (Infantry)
-
- Cavalry Corps Artillery Command
-
- Cavalry Divisional Artillery Command
-
- THE UNITS
-
- Guard Infantry
-
- Guard Light Infantry
-
- Guard Heavy Cavalry
-
- Guard Dragoons
-
- Guard Chasseurs a Cheval
-
- Guard Lancers
-
- Guard Foot Artillery
-
- Guard Horse Artillery
-
- Line Infantry
-
- Light Infantry
-
- Heavy Cavalry (Cuirassier or Carabinier)
-
- Dragoons
-
- Light Cavalry (Hussars or Chasseurs a Cheval)
-
- Lancers
-
- Foot Artillery
-
- Horse Artillery
-
- British and King's German Legion (White on Red)
-
- The Command
-
- Wellington
-
- Army Reserve Command
-
- Corps Command
-
- Divisional Command
-
- Cavalry Corps Command
-
- Corps Artillery Command
-
- Divisional Artillery Command
-
- Corps Horse Artillery Command
-
- Divisional Horse Artillery Command
-
- The Units
-
- Guard Infantry
-
- Line Infantry
-
- Light Infantry/Rifles
-
- Guard Heavy Cavalry
-
- Heavy Dragoons
-
- Light DragoonS B
-
- Hussars
-
- Foot Artillery
-
- Horse Artillery
-
- Hanoverian (White on Green)
-
- Corps Command
-
- Divisional Command
-
- Line Infantry
-
- Light Infantry
-
- Landwehr Infantry
-
- Hussars
-
- Foot Artillery
-
- Brunswick (White on Light Grey)
-
- Brunswick Contingent Command
-
- Line Infantry
-
- Light Infantry
-
- Foot Artillery
-
- Horse Artillery
-
- Nassau Reserve Contingent (Yellow on Green)
-
- Line Infantry
-
- Dutch-Belgian (White on Brown)
-
- The Command
-
- Corps Command
-
- Divisional Command
-
- Cavalry Divisional Command
-
- The Units
-
- Line Infantry
-
- Light Infantry
-
- Militia Infantry
-
- Heavy Cavalry
-
- Light Dragoons
-
- Hussars
-
- Foot Artillery
-
- Horse Artillery
-
- Prussian (White on Dark Grey)
-
- The Commanders
-
- Blucher
-
- Corps Command
-
- Divisional Command
-
- Cavalry Corps Command
-
- Cavalry Divisional Command
-
- Corps Artillery Command
-
- The Units
-
- Line Infantry
-
- Light Infantry
-
- Landwehr Infantry
-
- Light Dragoons
-
- Hussars
-
- Uhlans
-
- Landwehr Cavalry
-
- Foot Artillery
-
- Horse Artillery
-
- The accompanying details printed to the side of the icon break down as
- follows:
-
- X or I (see details in previous section)
-
- First number is the unit itself (Brigade number/Name)
-
- Second number is the parent unit (Division).
-
- Third (if applicable) the parent of the parent unit. If this is a Corps
- it is shown in Roman numerals.
-
- C means Cavalry
-
- A means Artillery
-
- For example, 1/21/III is the 1st Brigade, 21st Division, 3rd Corps.
-
- Select the individual elements of the schematic to view details of the
- units and their commander. A window will open up showing the smaller
- portrait. Click on the smaller portrait to access detailed information
- about the individual unit. This includes:
-
- Commander
- Portrait
- Name of Unit
- Troop Type
- Status
- Troops (Number)
- Strength (as a percentage)
- Comprising (elements of)
- Commanders of individual units
- Historical Background
- Battle Honours
-
- Small up/down arrows on the lower left/right of the screen allow you to
- scroll through the information (if necessary)
-
- The Crossed Swords
-
- Select the Crossed Swords icon to go to (or return to) the battlefield
- or Main Menu (if accessing Database). Upon returning to the
- battlefield, the selected commander/unit will flash for several seconds
- to indicate where that individual or brigade are.
-
-
- Battlefield Weapons
- -------------------
-
- The Cannon
-
- A long barrelled artillery gun classified by weight of iron ball fired.
- A cannon was smooth bored and loaded from the muzzle. The heaviest guns
- made for field warfare were 12 pounders. All cannon fire was direct;
- indirect fire over the heads of your own units was impossible. A round
- shot could be propelled a maximum of 1200 yards but 'bounced' much
- further (1800 yards). Close range artillery fired point blank with
- canister caused devastating damage on target units and could stop an
- assault dead in its tracks.
-
- The Howitzer
-
- A shorter barrelled gun that fired fused shells, designed for high angle
- fire and classified by its bore diameter (for instance '6 inch
- howitzer'). Like all guns of the time it was loaded through the muzzle.
-
-
- The Limber
-
- The limber was a two wheeled carriage made out of wood and framed by
- iron that the gun could be attached to and moved around the battlefield
- by teams of horses.
-
- Projectiles
-
- Roundshot
- An iron ball, employed for ricochet fire; bouncing and carving through
- units of troops until it lost its momentum.
-
- Canister
- Fired at close range, a caster was a tin case full of lead balls that
- scattered upon leaving the barrel like shotgun pellets.
-
- The Common Shell
- Explosive material held together in an iron sphere that had a fuse which
- was set off by the action of firing. This was used in a Howitzer and
- fired at a high angle over fortifications or friendly troops onto the
- enemy.
-
- The Musket
-
- Usually carried by the infantryman, the musket was a smooth bore weapon
- with a flintlock (a small device to produce a spark) to ignite the
- powder. The charge and projectile were both inserted through the
- muzzle. The musket was made up of an iron tube attached to a wooden
- stock. A tiny 'touch-hole' was bored on the right side of the tube that
- allowed a spark made by the flintlock to ignite the propellant. The
- musket fired a one ounce lead ball in a prepared cartridge which
- included powder and ball. The musket was not accurate beyond 100 yards
- but it was usually fired at lines of men not individuals.
-
- The Rifle
-
- Rifled muskets worked along the same lines as the smooth bore muskets,
- but the barrel had internal spiralling grooves that gave the ball spin
- thereby allowing greater accuracy.
-
- The Carbine
-
- A short barrelled and light form of the musket carried by most cavalry;
- used when skirmishing and fired from horseback or on foot. It had a
- limited range and accuracy. French cavalry often carried a longer
- barrelled version known as a dragoon musket.
-
- The Pistol
-
- Carried by cavalry in their saddle holsters, pistols were practically
- ineffective in active conflict. Pistol range was such that it was
- easier to use a sabre in close engagement. The fact that pistols needed
- a different calibre of ammunition from the carbine was also an
- additional encumbrance.
-
- The Sabre and Sword
-
- The main weapon of the cavalry and used in two distinct ways; the slash,
- using the edge of the sabre and the thrust, using the point of a sword.
- The thrust requires a thinner blade with a sharp point. French medium
- and heavy cavalry used the narrow straight bladed sabre while the light
- cavalry from most of Europe were equipped with the curved bladed sabre.
-
-
- The Lance
-
- One of the oldest cavalry weapons, the lance was enjoying a resurgence
- of popularity in most European armies. Its strength was that, against
- cavlary, a well ordered lancer formation could prevent opponents from
- closing in to sabre range. The lance was also very effective against
- infantry or in a skirmishing, reconnaissance role.
-
- The Bayonet
-
- A triangular sectioned blade with a socket that could fit over the
- muzzle of a musket; locking into place over the weapons front sight.
- All troops with muskets had bayonets which effectively made their
- weapons into pikes. The socket allowed the musket to be fired with the
- bayonet in position. The bayonet was almost a psychological weapon;
- once the enemy were shattered by volleys of musket fire a bayonet charge
- would often result in the wavering troops breaking ranks and running.
-
-
- The Army Commanders
- -------------------
-
- Napolean Bonaparte - 1769-1821
-
- One of the greatest military careers ever known began when Napoleon was
- commissioned into the artillery after military school. Intensive study
- of tactics paid dividends in 1793 when, as commander of the artillery in
- the French Republican Army, he helped to recapture Toulon from the
- British. He was made a brigadier general and eventually found favour
- with Barras, the leader of the Directory. Napoleon was made commander
- of the army in Italy and Egypt. Huge military success was the
- springboard for his coup d'etat in 1799 and his assumption of the
- Imperial Throne in 1804. His military skills were based on a profound
- knowledge of tactics, speed and mathematical precision in manoeuvres and
- a flair for finding the enemy's weakness and punishing it.
-
- Napoleon's main characteristic was his energy; as he bustled between
- points of battle action making tactical sense out of the chaos of a
- battlefield. His leadership qualities, enhanced by the devotion shown
- to him by patriotic Frenchmen, was only marred by his failure to trust
- subordinate generals with the independence they required. His
- charismatic personality, encapsulated in his personal relationship with
- many of his troops inspired the French nation for many decades to come.
-
-
- Wellington - 1769-1852
-
- Arthur Wellesley rose through a series of minor commissions to command
- the 33rd Foot in 1793, but it was not until the war against France that
- he exhibited his military talent and knack of winning battles. He
- commanded the army in India and then in the Peninsula War and his
- military style contrasts with that of Napoleon; cautious of rash action
- he had an excellent eye for defence but could also lead vigorous attacks
- such as at Salamanca and Vittoria. A stern disciplinarian and
- meticulous organiser, his bravery at the heart of the battlefield won
- him the respect of his troops. Though only of medium build, Wellington
- had a charismatic presence when he appeared at key points during a
- battle. He was almost seen as a mascot for success to the British
- troops. His success over Napoleon contributed to his later becoming
- Prime Minister.
-
- Blucher - 1742-1819
-
- Blucher first served with the Swedish army but was captured by the
- Prussians in 1760 and made a Hussar officer. He left the army for
- fifteen years and his career did not take off until the battles against
- the Revolutionary French. At Ratkau in 1806, he fought on after the
- Prussian army collapsed and was only compelled to surrender by lack of
- ammunition. Blucher was an inveterate enemy of Napoleon. In the 'War
- of Liberation' 1813, he commanded the Army of Silesia which maintained
- intense pressure on Napoleon and pushed home the advantage at Leipzig.
- Blucher was trapped under his fallen horse at the battle of Ligny and
- command passed to Gniesenau who was in favour of a defensive
- reorganization in the Wavre area. After Blucher narrowly escaped
- capture by the French he overturned his second in commands decision and
- marched to Wellington's assistance at Waterloo. He also led the pursuit
- of the French to Paris,
-
- The Opposing Armies
- -------------------
-
- The French Army
-
- The vast majority of the troops in Napoleon's army of 1815 were
- volunteers, predominantly with an intense devotion to the Emperor. Many
- of the line troops had fought in previous campaigns, and the army was
- based almost entirely on French nationals in contrast to some of the
- earlier armies, which had included substantial proportions of sometimes
- half-hearted allies. Many of the troops saw themselyes as fighting to
- protect their homeland from invasion once more and this must have been a
- significant boost to the motivation of even the newest conscript
- soldiers.
-
- This army may have been smaller, hastily trained and ill equipped; but
- in terms of overall quality it was probably one of the better armies
- that Napoleon had commanded and certainly one of the most homogeneous.
- The only real question mark hung over those troops who until recently
- had been members of the French army under the Bourbons. These formed
- part of the right wing under Grouchy's command and were treated with
- utmost suspicion and near contempt by their peers during the Hundred
- Days.
-
- So, amazing as it now seems, from leaving Elba with almost nothing,
- Napoleon managed to put 128,000 good- quality men into the field in a
- matter of months. With essential military equipment either improvised
- or scraped together from all available sources, Napoleon crossed the
- Belgian frontier early on 15 June with his 'Armee du Nord' to take on
- the Allies who had so recently forced his abdication. He was convinced
- that he would soon make short work of the Prussians and would show the
- world that Wellington's reputation was seriously over-rated.
-
- The Prussian Army
-
- The Prussians were spread over a very wide area in four Corps occupying
- the area between Wavre, Charleroi, Dinant and Liege/Maastricht. Lines
- of communication passed through Liege and back to the Rhine - in almost
- exactly the opposite direction to those of Wellington. Thus if Napoleon
- could force either or both armies back along their lines of
- communication (see glossary), he would split them apart, and could take
- on and probably defeat either of the two in detail. With the added
- benefits of surprise, he might catch at least one of the armies
- concentrating (see glossary) and then Brussels would be open.
-
- Wellington had 107,000 men and 216 guns available to him; Blucher had
- 128,000 infantry and 312 guns. Both forces were very mixed in quality.
- This compared with the 128,000 men and 366 guns of Napoleon, all
- volunteers and mostly experienced. If the Allies could operate together
- in a major action, Napoleon would be outnumbered and outgunned; but in
- the case of independent action, the odds were almost certainly in favour
- of the French, whose force had a strong superiority in heavy battle
- cavalry and a huge and devoted Imperial Guard.
-
- The Prussian and Anglo Allied armies, being dispersed in a wide arc
- around and to the south of Brussels in order to ease the strain of
- forage and supply, would have to be concentrated before they could be
- used in the field. Their strength as a united force was thus initially
- diluted. If Napoleon could strike quickly and with surprise, the
- chances of catching them individually and in isolation were very good.
- Given the very wide Prussian dispositions, in the face of a French
- advance, Napoleon expected Blucher to fall immediately back on his lines
- of communication and to concentrate towards his headquarters at Namur -
- in which case it would be left to Wellington to meet the full force of
- the Armee du Nord, even as he was himself concentrating before Brussels.
-
-
- The Anglo-Allied Army
-
- Of the two Allied armies, the Anglo-Allied army was the least
- homogeneous. Described by Wellington as an 'infamous' army, it
- consisted of a polyglot of British, German, Hanoverian, Brunswick,
- Nassau and Dutch Belgian troops. Of these the British and King's German
- Legion were the most dependable, but many of Wellington's veteran troops
- were away fighting in America, leaving well trained but untried and
- unproven troops in their place.
-
- The Anglo-Allies were deployed in the area between Brussels, Mons, Ypres
- and Ghent, with lines of communication going back to Ostend and the
- Channel ports. Thus a French sweep towards the coast could give
- Wellington severe supply problems. In fact, Wellington was particularly
- sensitive, perhaps excessively so, to a possible threat to his
- communications. He was to keep substantial parts of his army placed at
- Mons to cover his communications until almost the last minute.
-
- The Battles
- -----------
-
- The Fields of Glory Fictional Battles
-
- Nivelles
-
- The battle of Nivelles is based upon Napoleon deciding to crush the
- Anglo-Allied Army and grab Brussels before the Prussians could move to
- intervene. To this end the main French attack is launched further east
- through Mons. Grouchy's Right Wing is advancing parallel and to the
- right of the main French thrust under Napoleon when it meets a rearguard
- of the Anglo Allied Army under the Prince of Orange.
-
- Wagnees
-
- Continues with the premise that Napoleon has attacked the Anglo Allies
- first, this battle is a result of the Prussian attempt to manoeuvre
- behind Napoleon's forces. In doing so, they encounter the French Right
- Wing under Grouchy. This battle is different to the others in that it
- places the French on the defensive.
-
- The Real Battles: What Actually Happened?
-
- The Marquess of Anglesey at Waterloo; "By God Sir, I've lost my leg!"
-
- Wellington; "By God, Sir, so you have!"
-
- The Battle of Quatre Bras: 16th June
-
- Background: The crossroads at Quatre-Bras is where the roads from
- Brussels (Wellington's HQ), Namur (the centre of the area in which
- Blucher was concentrating his forces) and Charleroi (the place where
- Napoleon had crossed the River Sambre) all met. It was therefore a key
- area for both sides. If the Anglo Allies could hold it they would be
- able to maintain close links with the Prussians While if the French held
- it they would achieve part of Napoleon's plan of splitting their enemies
- forces.
-
- The Battle: Reille, the commander of the French 2nd Corps had
- encountered British troops in the Peninsula War. He knew of
- Wellington's methods of hiding large parts of his army until the last
- minute; so, noting that the undulating terrain around Quatre Bras
- provided plenty of scope for concealment in the tall rye and that Bossu
- Wood was a perfect position for a flank ambush, he advanced with extreme
- caution.
-
- The 2nd Dutch-Belgian Division commander Perponcher, under the Prince of
- Orange, commander of the Anglo Allied 1st Corps, had covered his entire
- front with the 27th Jagers in a line that stretched for almost a mile.
- Behind and to the west of the road stood his remaining battalions - some
- lining the Bossu Wood - and with the 5th Militia occupying the
- Gemioncourt farm.
-
- To the east of the road, the French 5th Division under Bachelu advanced
- behind a strong skirmish line and soon pressed against Gemioncourt. The
- opposing skirmishers fell back to the farm. The French 6th Division
- commanded by Jerome, arriving late, advanced to the west of the road and
- pressed up towards Bossu Wood.
-
- Within an hour, with the support of artillery, the outposts of
- Pireaumont and Gemioncourt had finally been taken, and Jerome was moving
- steadily through Bossu Wood as the weight of numbers told on Bijlandt's
- thin line, which was retiring in good order and in expectation of
- reinforcements from Sir Thomas Picton, commander of the British 5th
- infantry Division. Suddenly, a cavalry charge was hurled against the
- 17th Dutch Light infantry. The Dutch fragmented before it, some rushing
- headlong to the rear, others remaining in isolated groups fighting to
- the last.
-
- The line had been breached, Pire's French lancers of the 2nd Cavalry
- Division breaking through the centre in a spirited charge routed
- Merlen's lighter Dutch cavalry. Had Reille started to exploit the break
- in the Allied line, the battle would have now been over almost before it
- had started; but now Picton's division arrived at Quatre Bras with
- Wellington to check the French advance.
-
- The advancing French infantry stopped when they unexpectedly met fresh
- troops, then withdrew; but the lancers came on, some breaking off to
- surround pockets of Dutch troops, others heading straight for the
- Highlanders who formed squares to repulse the attack.
-
- Under Wellington, the British brigades now lined the hedged Namur Road
- to the east of the crossroads, the 95th Rifles occupying the wood just
- to the north of Lac Materne, where they engaged and just held Bachelu's
- advancing infantry, occupying the buildings at the crossroads itself.
- The Hanoverians were placed behind them and to the north of the Namur
- road, and the arrival of Brunswick to the west of Quatre Bras completing
- the line in time to meet the next French attack. Bijlandt's line was by
- now almost totally in ruins having faced a well organized combined-arms
- attack. Many of his troops had headed for the comparative safety of
- Bossu Wood.
-
- The French artillery now turned its full force on to Picton's units, who
- were ordered by Wellington to lie down in the shelter of the ditches and
- the partly sunken road. This sunken road and its thick hedges provided
- cover to Picton's men, as they sheltered from the 38-gun French
- bombardment that now opened up in anticipation of the renewed assault,
- the French columns being organized by Marshal Ney in person. He formed
- four columns, each of brigade strength to break the Allied lines.
-
- As the four French columns of infantry advanced, screening their cannon,
- the bombardment subsided, and Wellington ordered Picton's troops over
- the hedges, to stand beside the Brunswick infantry to their right, near
- the wood. The French came on with cries of 'On to victory!' 'Give them
- the bayonet!' and 'Vive l'Empereur!'
-
- All along the British line musket volleys smashed into the heads of the
- advancing columns. To the east of the main Brussels road, the heads of
- the splendid blue columns of infantry had become a reeling, confused
- mass of dying and wounded men. Screams of agony burst from the
- collapsed and maimed, the once reassuring mass of the column now working
- against it as following ranks of their comrades stumbled over the
- mangled remains at their feet and, moving onwards, themselves became
- victims. The front now halted in total confusion, trying to deploy to
- return fire, the rear of the column still pressing them forward over the
- bloody mess beneath their feet. With confusion and disorder in the
- columns at its height, through the smoke came Picton's Highlanders. The
- shattered columns fled.
-
- Against the Brunswickers to the west of the road, however, Jerome was
- having significantly more success. Jerome's men swept through
- BossuWood. French cavalry were coming up to exploit the opening, and
- the Duke of Brunswick's 'Death's Head' Hussars were decimated by French
- musketry and routed on contact by Pire's cavalry. The Duke of Brunswick
- himself fell a casualty, as the French cavalry chased the now broken
- Hussars. The counter attack had cost heavy losses, including six
- cannon; but it had stopped what might have developed into a rout and
- given the infantry some respite in which to fall back and try to regroup
- beyond the wood.
-
- Successful on his left but checked on his right, Ney called up d'Erlon
- to help his drive for the vital crossroads. But to his consternation he
- found no sign of I Corps behind him. It was by then around 4 pm, still
- with a numerical advantage, when Ney received an order from Napoleon
- (timed 2 pm), instructing him to take the crossroads and then fall on
- the Prussian right and rear. With Reille's corps already fully
- committed, Ney bade d'Erlon hasten to deliver what he thought was the
- coup de grace, for already his cavalry were roaming freely through
- Wellington's right and centre.
-
- Pire had hurled his chasseurs and lancers once more at the Allied centre
- in a surprise attack that took them almost to the crossroads itself,
- Wellington himself having had to leap the (prone) ranks of the 92nd to
- evade the French charge. The cavalry was by now somewhat disordered, as
- it circled round behind the hastily formed square of the 92nd, before
- swinging south to take the adjacent 42nd and 44th - still formed in line
- - in the rear.
-
- The undulating terrain and remaining corn concealed the charge until the
- last minute and took the British troops by surprise. The 42nd
- Highlanders, caught in the rear in the act of forming a square, managed
- to complete the square with some of the lancers trapped inside.
-
- The French cavalry, by now totally disordered, retired to the French
- lines, and the respite allowed Wellington to redeploy some of his troops
- to stop the rot on his right flank. The attack now settled down to a
- close-range slogging match, where the firepower of the British troops to
- the centre and east of the battlefield slowly began to take its toll
- despite being partly still in square against the possibility of enemy
- cavalry in the area. Two more cavalry charges to the east of the
- Brussels road routed a Hanoverian battalion but otherwise made no impact
- on Wellington's steady squares.
-
- The initiative was slipping from Ney's grasp. Its delicate balance was
- now tilting towards the Allies. They had held against the best that Ney
- could throw against them, and fresh reinforcements in the form of
- Halkett's and Kielmansegge's brigades from Alten's division were
- arriving to bolster Wellington's strength. The French right was
- actually starting to fall back. Ney's tired army was losing its
- superiority of numbers. Worse still for Ney, it was at this point that
- he learned of the true whereabouts of d'Erlon.
-
- Some time earlier, d'Erlon's corps been ordered to Ligny by an aide,
- General de la Bedoyere. Far from his arrival being imminent at Quatre
- Bras, d'Erlon was actually already well on his way to Ligny, every
- minute taking him farther from Ney. To save time, de la Bedoyere had
- not consulted Ney before ordering the corps to Ligny in the name of the
- Emperor.
-
- Meanwhile, Wellington was not a commander to sit idly by in such
- circumstances. A sweeping counter attack by Alten's troops on the
- French right made the situation critical for the French, and the
- impetuous Ney immediately decided that he should recall d'Erlon. Not
- pausing to consider how long it would take for the order to reach him,
- nor how long it would be before that corps would appear at Quatre Bras,
- Ney's almost reflex reaction effectively took this force out of both the
- Ligny and Quatre Bras engagements.
-
- Then at 5 pm, finally outnumbered by Wellington, under pressure on his
- right, with that flank actually retiring, with no reserves, he received
- a 'hurry up' message from the Emperor. It was the last straw. Not only
- had the previously promised Emperor's troops never arrived, but he had
- also been robbed of troops critical to the success of his operations.
- Napoleon clearly had no appreciation of the fact that Ney was hard
- pressed and now facing most of Wellington's army. With no reserves, he
- needed time to stabilize his line and reform his right. There was only
- one thing left to throw at the Allies, and in a fit of desperation Ney
- ordered the recently arrived cavalry of Kellermann to make an almost
- suicidal charge into the Allied lines - a brigade of cavalry against an
- entire army Kellermann questioned the order, for only part of his
- brigade had reached the field, namely Guiton's brigade of 750 men of the
- 8th aud 11th Cuirassier Regiments. Ney would have none of it.
- Promising him support from the depleted ranks of Pire's cavalry. Ney
- dismissed him with, 'Go! But go now!'
-
- Kellermann's regiments moved up beneath the crest of Gemioncourt ridge,
- out of sight of the British infantry beyond. The 42nd Highlanders and
- the 2/44th were still in square to the east of the Charleroi road,
- having already been mauled by Pire's lancers. The 92nd Highlanders were
- in a square that actually straddled the Charleroi road, and Wellington
- himself was still sheltering there.
-
- The cavalry deployed silently into line below the crest. The clear
- notes of the trumpet finally signalled the charge, and Kellermann
- unleashed the brigade forward, straight into charge speed dispensing
- with the customary build up via walk/trot/canter. The brigade thundered
- towards the British squares, scattering the remnants of the Brunswick
- and Belgian cavalry in their path. The squares held firm, offering a
- fire that broke up the charge and caused the horsemen to flow around the
- leading squares, thundering on towards Halkett's Brigade.
-
- A few minutes previously, as Kellermann's units were preparing to
- charge, Colin Halkett - in Alten's 3rd Division, in the Prince of
- Orange's I Corps - was leading his fresh brigade up in Picton's adjacent
- division, Pack's brigade had been under serious pressure for some two
- hours; casualties were mounting and ammunition was running low. With
- the arrival of the fresh troops, the second battalion of the 69th (South
- Lincolnshire) Regiment was ordered to Pack to bolster his position.
- Halkett therefore moved up, handed the unit over to him and went back to
- bring up the remainder of his brigade. Pack ordered the 69th to form
- square before moving farther along his brigade.
-
- The Prince of Orange, however, not understanding what was happening,
- found the 69th in the act of forming square. Being perhaps somewhat
- piqued that an officer from another corps was messing about with 'his'
- battalion he ordered them back into line again. There were protests.
- The Prince insisted, and it was while the infantry were in the middle of
- this manoeuvre that Kellermann's cuirassiers, now emerging past the
- leading British squares, fell upon them from the flank. For the 2/69th,
- it was too late to reform into square. Two companies only were able to
- turn to face the onslaught before they were isolated from the main body
- and charged down. It was a desperate situation for the 69th.
- Garavaque's troops thrust into the very heart of the unformed battalion,
- aiming for the colours (the capture of which qualified for a bounty).
-
- With nothing capable of stopping the charge, the 69th made for the
- shelter of Bossu Wood. Unchecked, Kellermann drove forward, and headed
- on towards the nearby 33rd, who were also unformed. Shaken by the fate
- of their comrades of the 69th, they too fled towards the wood, where
- they could reform in safety. Next in the line of charge, the 2/30th had
- just been able to form square in time and had easily repulsed the 11th
- Cuirassiers.
-
- Wherever friendly troops cleared the British lines, French artillery
- remorselessly pounded the dense targets of the British infantry squares,
- and Ney had throw in all the infantry support he could scrape together.
- But it was not enough. The supporting attacks were slowly grinding to a
- halt. Elements of Pire's tired and reformed division had by now also
- come up, as Kellermann pushed forward almost to the crossroads itself.
- There blown from the charge, deep in Wellington's lines, disordered by
- the melees and with no local infantry support, the cavalry came under a
- murderous cross-fire from the 30th, 73rd and a battery of the KGL as
- Kellermann tried to reorganize his command.
-
- The French infantry supporting attacks were now being firmly repulsed,
- the heavy cavalrymen who had done so much damage were now in
- considerable disorder. Parties of Highlanders were able to range the
- field relatively safely in active pursuit of Kellermann's cuirassiers.
-
- Meanwhile, at the crossroads the remains of Kellermann's blown charge
- was being shot to pieces. In a hail of fire from Wellington's battered
- ranks, the decimated cavalry fled in disorder to the safety of the
- French lines. Kellermann himself had his horse shot from beneath him
- and only managed to return safely from the charge by clinging to the
- stirrups of two of his men. For no significant gain, the charge had
- cost him more than a third of his magnificent brigade. Even as the
- cavalry retired to the safety of the French lines, Wellington was being
- further reinforced by the 5,000 troops of the British Guards Division,
- who stormed into Bossu Wood.
-
- There was no longer any question of Ney taking Quatre Bras, only the
- possibility of holding Wellington at bay. There was nothing he could do
- when, at around 6.30, in typical form, Wellington realized that the
- French had shot their bolt and ordered a large scale counter-attack
- across his entire front. By 7.30 pm. Bossu Wood was back in Allied
- hands, the Allies had taken Pireaumont, and advanced to Gemioncourt
- brook. By 9 pm, in the rapidly fading light, the battle was over. Ney
- had been pushed back to his starting positions, and the battle had ended
- in a tactical draw. As dusk turned to night, Wellington's British
- cavalry and Horse Artillery reinforced his position.
-
- Strategically, Wellington had at last managed to get his army together.
- He now had confidence in many of his previously unproven troops.
- Further, his lines of communications were untouched, and he had control
- of a road network that could take him in any direction he wanted:
- forward to link with the Prussians (if they had won at Ligny), north to
- cover Brussels, or back towards the Channel ports.
-
- Losses in the battle were about 4,300 for the French, while Wellington
- had lost 2,275 British, 369 Hanoverians, and 819 Brunswickers, but
- substantial numbers of the wounded on both sides appear to have been
- able to return to the ranks within 24 hours or so. No separate return
- could be made for the Dutch-Belgian troops, a great many of whom had
- headed for the relative security of Bossu Wood. As the day closed, and
- having fought the French to a standstill, Wellingtons next move would
- depend on the Prussians at Ligny.
-
- The Battle of Ligny: 16th June
-
- Background: On hearing of Napoleon's advance through Charleroi, Blucher
- decided to move his forces to Ligny, a mid point between Namur (the
- centre of the area in which he was concentrating his forces), and Quatre
- Bras (a vital crossroads on the road linking him to Wellington in
- Brussels). Ligny provided a reasonable defensive position with a range
- of hills overlooking a stream which the French forces would need to
- cross.
-
- The Battle: The unexpected forward deployment of Blucher's army lining
- up on the morning of the 16th awaiting his assault made this very much
- an opportunist battle for Napoleon. The Prussians had based their
- defence along the Ligny, a small but marshy stream that was difficult to
- cross except at its four bridges. Ten villages and hamlets had been
- prepared and incorporated into the defence line, which helped to cover
- all four of the bridging points and thereby deny them to Napoleon.
- Rising ground to the rear made an advantageous position for the
- supporting Prussian columns.
-
- There were flaws in the position, however. By following the Ligny
- stream, Blucher's line formed a salient that was open to flanking
- artillery fire; by the same token, troops placed on the forward slopes
- of the hills would be exposed to massed artillery fire without being
- able to advance across the Ligny to engage.
-
- Napoleon's plan was simple. He would use his cavalry to keep the
- Prussian left flank busy, while with his superior numbers he engaged in
- a frontal assault on the Prussian centre and right. After a massive
- artillery bombardment and attrition by his infantry, part of Ney's
- forces would be ready to appear on the Prussian right wing. As this
- force enveloped their right, Napoleon would smash through their centre
- with his Guard, to destroy almost all of the Prussian army at a stroke.
- There had been no sound of gunfire from Quatre Bras during the morning,
- so Napoleon assumed Ney had occupied the crossroads without a hitch, and
- was probably already on his way to Ligny. In three hours' time the
- campaign will be decided. If Ney carries out his orders thoroughly not
- a gun of the Prussian army will get away.'
-
- At approximately 2.30 pm the battle started. In the excitement and heat
- of combat, however, the 10,000 men of Lobau's VI Corps at Charleroi had
- been completely forgotten, and Napoleon's staff had also forgotten to
- inform Marshal Ney that his presence would be required at Ligny at his
- earliest convenience. Later in the day Napoleon was to wish dearly that
- he had access to even one of these two forces.
-
- The fighting was hard from the very start, and by engaging across
- Blucher's whole front Napoleon stopped him being able to redeploy troops
- in his forward line. Even in the early stages of the battle, although
- Blucher had numerical superiority, he had to make good losses from his
- reserves. These in their turn were subjected to a heavy bombardment as
- they waited on the forward slopes of the hills.
-
- The western end of the battlefield was particularly important to each
- side, enabling as it did communication and possible reinforcement for
- both parties with their friendly troops - Ney for the French, and
- Wellington for the Prussians. The fighting here was particularly
- vicious and with no quarter given or asked for Prussians and Frenchmen
- tore at each other in hand-to-hand combat, eyery shattered, burning
- building in the villages contested right to the very end. Prisoners
- taken were ruthlessly slain. Around the villages of Ligny and St.
- Amand losses were very heavy on both sides. The fighting for Ligny
- village was particularly bloody, but after five attempts involving very
- intense hand to hand action, the surviving French forces finally
- succeeded in prising part of it from the Prussian grip. Losses of up to
- 60 per cent were reported by the French units at Ligny itself.
-
- By 3.15 pm, shattered by artillery fire from the flanks, and seeing the
- French pouring into Ligny, the Prussian salient began collapsing. The
- majority of Blucher's force was now committed to prop up his line and
- fill the huge gaps scythed by the artillery bombardment. Now was the
- time for Napoleon to send in his Guard in conjunction with d'Erlon's
- flanking manoeuvre. But where was d'Erlon? As he ordered the Guard
- forward to form up, Napoleon sent an urgent appeal to Ney to hasten to
- his aid: 'The fate of France is in your hands... do not hesitate even
- for a moment to... direct your advance on the heights of St. Amand.'
- Ney had received his message at 5 pm.
-
- Unable to wait any longer for Ney or d'Erlon Napoleon formed up his
- Guard to smash through the crumbling Prussian centre. But at 5.30, just
- as the assault was about to roll forward, an alarm spread along the
- lines. A long column of troops was appearing behind the French left
- flank. Scouts reported it as hostile. Had Wellington broken through?
- It could not be d'Erlon - it was in the wrong place. Clearly Napoleon
- could not risk committing the Guard at such a time, and the attack was
- postponed while aides galloped to the column to determine its status.
-
- It was, in fact, d'Erlon. A poorly written order had ordered him to
- conduct his march on 'Wagnee' instead 'Wagnele'; hence his arrival at
- completely the wrong place. In addition, he had failed to push out
- advance orderlies to warn friendly troops of his arrival. So the
- resultant surprise had not only delayed a critical attack but had caused
- the French left (under Vandamme) to become decidedly nervous,so that the
- Young Guard had to be deployed to bolster them, and at one stage General
- Lefol had been forced to turn his own artillery on to his panic stricken
- men as they deserted the line.
-
- It was only by about 6.30 pm that the true situation was made clear, and
- the Guard could roll forward. In that respite Blucher had consolidated
- his line and had even pressed the wavering French left with a scratch
- force to retake part of St. Amand. With the almost incredible irony,
- even as the Guard formation was being re assembled, the news came that
- d'Erlon's corps, now clearly in sight of the Prussains, had just turned
- around to march back to Quatre Bras with almost all of its troops.
- Ney's order of recall had arrived.
-
- Nevertheless, for the Prussians the final act had begun The Young Guard
- threw them out of St. Amand, and by 7.30 pm the grand assault was ready
- to be launched into the very heart of the reformed Prussian positions.
- More than two hundred guns opened up on the desperately thin Prussian
- centre. Then at 7.45, as a thunder storm broke over the battlefield,
- more than six thousand men of the Guard marched forward in a combined
- arms assault that swept back into Ligny and smashed into the Prussian
- lines. The 21st Prussian Regiment charged the advancing grenadiers, but
- were intercepted by the accompanying French cuirassiers and thoroughly
- mauled. Two squadrons of the 1st Westphalian Landwehr cavalry were
- sacrificed as they charged the disciplined ranks of the Guard to
- absolutely no avail as the French swept on and through the village.
- Nothing could save the battle for the Prussians now, but Blucher could
- still have his army from the worst horrors of pursuit if he could just
- buy some time.
-
- Blucher positioned himself at the head of Roder's cavalry and hurled it
- at the advancing French Guard. It was a forlorn hope. The Guard's
- squares easily beat off the attack, Lutzow himself falling wounded at
- the head of the shattered 6th Uhians now down to only 300 men. A
- further charge was launched at the squares by two more regiments of
- Prussian cavalry, but suddenly from the Bank came a charge by the
- supporting French cuirassiers, which smashed into the reeling Prussian
- attack. A succession of piecemeal cavalry charges was similarly
- repulsed as the squares of the Guard coolly met the attacking Prussians
- with measured volleys before the remnants of the broken cavalry were
- scooped up by the onmi present French cuirassiers.
-
- Blucher himself had fallen in one of the charges as his horse was shot.
- He lay there, pinned for some time as French cuirassiers repeatedly
- swept by, over terrain packed with bodies where he and many others had
- fallen during the day. It was well after dark before a faithful aide
- finally managed to drag him out and take him to the rear, where liberal
- applications of gin and garlic revived him enough to rejoin his army.
-
- Meanwhile, the Prussians were in a state of confusion with no leader and
- an army retiring in disarray looking to put time and distance between it
- and the inevitable French pursuit. The general staff had to agree
- quickly among themselves where to go to regroup, for they had already
- been pushed back from the main routes to Namur, their principal line of
- communication. And so, in poor light at the drizzly roadside, Gneisenau
- and the corps commanders met to decide an alternative route for the
- battered force. The only name on the maps clearly visible to all was
- Wavre, somewhat to the north of Ligny. So it was that Wavre was chosen
- as a first stage before retiring eastward towards Liege. By almost pure
- accident it was the one place Napoleon did not expect, and the one
- direction that would allow the Prussians the slightest option of joining
- up with Wellington before Brussels. Not that Gneisenau had any
- intention of moving to join Wellington; not only was he highly
- suspicious of his allies, almost to the point of Anglophobia in fact,
- but he was fully expecting the French pursuit to keep him fully occupied
- as he fell back.
-
- But - amazingly - as the Prussian army withdrew from the battlefield,
- the anticipated French pursuit did not materialize. Although deserters
- fled in droves, the majority of the army was able to maintain cohesion
- and retire unmolested on Wavre. The pursuit was actually late in coming
- at the direct order and responsibility of the Emperor. After the battle
- he made Ligny his headquarters and hoping and believing the Prussians to
- be totally crushed, he refused to allow a rigorous pursuit that night.
- Perhaps here again we can see the evidence of the over-optimism and
- missing energy that only a few years before would have galvanized his
- cavalry into immediate and aggressive pursuit. After Jena, for example,
- the French pursuit was so vigorous that it lasted almost to the Baltic
- and ended the entire campaign.
-
- The Battle of Wavre: June 18th-19th
-
- Background: Wavre was chosen almost by accident as the location to which
- the Prussians were to regroup following their withdrawal after the
- battle of Ligny, Wavre turned out to be little more than a rear guard
- action with Thielman's Corps holding off the French while the remainder
- of the Prussian army under Blucher headed for the battlefield at
- Waterloo. Had Grouchy attacked more strongly, or earlier, he may have
- prevented one or more of the Prussian Corps from arriving at Waterloo
- where they turned the tide against Napoleon.
-
- The Battle: Wavre nestles in a lightly wooded valley, spanning the River
- Dyle by the two strong stone bridges that link the two halves of the
- town, the valley rising on either side to provide commanding artillery
- positions in the event of a defence. It was here that the main part of
- the Prussian army had finally halted, grateful of the reprieve from
- pursuit that had allowed it to elude the French grasp. Grouchy had
- indeed been late starting his pursuit on the 17th, Napoleon only
- releasing him at lunchtime. Even then, contact having been lost with
- the Prussians the night before, the leisurely pursuit had initially
- headed north east from the battlefield towards Gembloux, not north
- towards Wavre.
-
- By nightfall Grouchy's main force was camped around Gembloux itself,
- just seven miles north east of the Ligny battlefield, with his advance
- cavalry strung out a few miles farther along the road, all heading
- north-east. He was already slightly east of the Prussian army, which
- was consolidating some twelve miles north and west of him behind the
- untouched IV Corps. Sloppy French reconnaissance had also completely
- missed a reinforced Prussian cavalry regiment positioned at Mont St.
- Gilbert, just six miles away to the north west, and slightly behind his
- left, and it was only at 10 pm that night that the true location of the
- Prussian army at Wavre became known. The axis of pursuit was pivoted
- northwards the following day; Vandamme was ordered to begin the march
- north at 6 am the next morning, Gerard following some two hours later.
- Tired after the fighting and marching of the previous days, the army was
- slow to start, giving the Prussians an extra two hours grace to begin
- their manoeuvres, time that was not to be wasted by Bluchers 'kinder'
- who by 8 am were already widening the gap between the two forces.
-
- The Prussian IV Corps under von Bulow was still intact, not having been
- engaged at Ligny. This fresh corps at least could be sent to
- Wellington's aid at Mont St. Jean and Blucher was insistent that he
- would not break his word to Wellington to support him with at least two
- corps if the French gave him enough breathing space, von Bulows corps
- was at Dion le Mont, two miles south-east of Wavre itself, and it was
- ordered to move at 4 am through II Corps (which was still south of the
- Dyle) through Wavre to Chapelle St. Lambert, and if the battle at Mont
- St. Jean had begun but not otherwise he was to attack the French right
- flank. By the time the French columns started out on the 18th, von
- Bulow was well on his way, reaching St. Lambert with his advance guard
- at around 10 am. But moving more or less through the remainder of the
- army, along a single road and through a crowded town, was at best a
- recipe for confusion and congestion. Even worse, a serious fire in
- Wavre slowed down the main body of IV Corps and it was not until after
- midday that the main body arrived at St. Lambert.
-
- As von Bulow was struggling through the chaos of Wavre and the Prussian
- II Corps, Grouchy was unconcernedly getting ready to sit down to a late
- breakfast. It was 11.25 am. In the distance could be heard the rolling
- thunder of the first cannon fire from Napoleon's Grand Battery to the
- west and Gerard and some other senior officers recommended that Grouchy
- should march to the sound of the guns and join the Emperor. It became a
- very heated discussion, and Gerard put his point in such a tactless and
- insulting manner that Grouchy took offence and insisted on keeping to
- his latest orders from the Emperor. These were rather poorly written
- and somewhat ambivalent, but they had clearly indicated the need to take
- possession of Wavre. He had no intention of invoking the notorious fury
- of the Corsican for disobeying orders, as Ney had already done in this
- campaign. Had Grouchy marched west at this point, he would almost
- certainly have intercepted the Prussian IV Corps under Bulow before it
- reached the field of Waterloo.
-
- However, Grouchy had reasonable cause to be cautious about moving
- westward. He had actually sent a dispatch from Gembloux the previous
- night to appraise Napoleon of the Prussian threat, but no new orders had
- come. In point of fact his dispatch had reached the Emporer at around 2
- am, where it was either forgotten or ignored, for it was not until 10 am
- that Napoleon chose to issue orders to Grouchy and these clearly
- indicated that his presence at Waterloo was not required. In any event
- these orders were not to reach him until it was far too late for him to
- intervene at Waterloo.
-
- Meanwhile, Prussian reconnaissance had put Grouchy's strength at about
- 20,000, mainly cavalry (it was in fact, 33,000 including two infantry
- corps). Seeing that no attack was immediately developing, Pirch's II
- Corps was dispatched at about noon, and Ziethen's Corps shortly after,
- adding to the total congestion and leaving just 15,000 men of
- Thielemann's III Corps to face Grouchy at the Dyle. Even these would
- have moved towards Waterloo if the congestion on the roads had not
- prevented it.
-
- The unenthusiastic von Bulow had assembled his corps around St Lambert
- by about 3 pm Inexplicably he did not move to engage the French right
- flank as he had been ordered, but remained passively in full view of the
- battlefield below him. Perhaps he was resting his men before joining
- the battle, or expecting to be attacked as he moved through the nearby
- Bois de Paris: perhaps he was just waiting for II Corps to come up from
- the chaos behind him on the road: perhaps he was expecting hard pressed
- Wellington to break before he could deploy. Whatever the reason, only
- the personal intervention and bullying of Blucher got him to move his
- leading brigade through the Bois de Paris to engage the French right,
- and when at 4 pm von Bulow heard Grouchy's opening cannon fire to the
- east, he very nearly turned around again.
-
- Back in Wavre, Grouchy opened the attack with a frontal assault by
- Vandamme on Wavre itself, which cleared the southern part of the town
- but which was frustrated at the bridges themselves. A similar attempt
- by Hulot's brigade on a mill slightly south of the two was also beaten
- back and, in an effort to secure a crossing of the Dyle, Grouchy
- diverted the remainder of Gerard's corps to Limale, two miles to the
- south west, while the assault was renewed on the mill at Bierges. It
- was 5 pm.
-
- At Limale, Grouchy found a detachment of Ziethen's corps under Stengel -
- possibly left there by accident - defending the single bridge across the
- Dyle. The terrain favoured defence, but the superiority of numbers soon
- told, and the French had poured across the bridge and on to the high
- ground before darkness brought an end to the day's fighting.
-
- During the night a confused counter-attack was launched by Stulpnagel,
- but this was beaten off. Meanwhile Thielemann's appeals for help during
- the day had brought no reinforcements (indeed, during the night Stengel
- marched off quite without orders to rejoin his estranged corps). That
- night Thielemann received news as to the outcome of the fighting at
- Waterloo; but no such news reached Grouchy, and on the 19th the battle
- recommenced with the Prussians very thin on the ground. By 10 am,
- Thielemann had abandoned Wavre and retreated before overwhelming odds,
- the Prussian III Corps having tied down more than twice its own number
- for some 48 hours. But Grouchy's victory was short-lived, and at 10.30
- the news from Waterloo reached him. Hearing that Pirch Prussian II
- Corps was on its way to intercept him, he broke off and pulled back,
- eventually to France.
-
- Tactically he had been the victor, but strategically he was beaten by a
- mixture of lethargy in his commanders ambivalent orders and an
- over-cautious lack of initiative on his own part. Once contact had been
- lost with the Prussians on the 17th, time was always going to be against
- the french, but even on the 18th a more vigorous thrust towards St.
- Lambert rather than Wavre would have reduced the number of Prussian
- corps available to aid Wellington and could have clinched the battle for
- Napoleon at Waterloo. In view of the events farther to the west, it is
- interesting to speculate what might have happened at both Waterloo and
- Wavre if the commanders of the two wings had been reversed, with the
- impulsive Ney following up the Prussians and the cautious but tactically
- precise Grouchy meeting Wellington.
-
- The Battle of Waterloo: June 18th
-
- Background: Following the Prussian withdrawal from Ligny, the Anglo-
- Allies were forced to avoid being cut off by Napoleon's advancing
- forces. The area of Mont St. Jean and Waterloo provided a good
- defensive position from which to protect Brussels and at the same time
- maintain links with the Prussians who were concentrating in the area of
- Wavre.
-
- Waterloo Dawn: It was 2 am before Napoleon received the dispatch that
- Grouchy, commander of the French Right Wing, had written at 10 pm the
- previous night. It stated that the Prussians appeared to have divided
- into three columns and that he would infer from his current information
- that one portion of the army was moving on Wavre, presumably to join
- Wellington: one was heading to Liege, with Blucher himself and a third
- including the artillety was enroute for Namur. He had sent out a
- cavalry probe to determine precisely where the bulk of the Prussians
- were heading. If the mass of the Prussian army were making for Wavre,
- Grouchy intended to follow them, then act to keep them from Brussels and
- prevent them joining Wellington.
-
- On the information he had available Grouchy must have thought that a
- drive towards Wavre would push the remains of the shattered Prussian
- army north and east, away from Brussels, and keep them from their
- allies. Unfortunately for the French, Grouchy was at Gembloux when he
- wrote this, already slightly east of the Prussians, and as a result of
- the delay in starting his pursuit from Ligny, the Prussian army before
- him was far from the broken army Napoleon expected him to find. Even as
- he was writing his dispatch, the Prussians were actually completing the
- concentration of all four corps around Wavre. Given that the Prussians
- had now regrouped Grouchy's more easterly location and the various
- delays in his setting out on the 18th, it is doubtful with hindsight
- whether Grouchy really had much chance of intercepting the Prussians as
- he intended. With the benefit of perfect knowledge however, on the
- morning of the 18th Grouchy headed north to Wavre. It had turned 8 am
- when he started, by which time the Prussians were already on their way
- to Wellington's aid.
-
- As Grouchy's forces moved out, some miles away at Le Caillou, about a
- mile south of La Belle Alliance, Napoleon and his generals were sitting
- down to breakfast. The Emperor was in ebullient mood, and was counting
- on dinner in Brussels. He gave Soult short shrift when he tried to
- bring a note of realism into the after breakfast meeting by suggesting
- that Napoleon should waste no time recalling at least part of Grouchy's
- 34,000 men to help against Wellington. 'You think because Wellington
- defeated you that he must be a great general. I tell you he is a bad
- general, that the English are poor troops, and that this affair will be
- no more serious than eating one's breakfast.'
-
- In his turn. Reille suggested that the British infantry were difficult
- to attack from the front and believed that manoeuvre was the key
- Napoleon liked this even less and broke up the meeting. Clearly an
- expensive frontal hammering in a bloody battle of attrition was to be
- ordered with no time for the finesse of manoeuvre. As will be seen,
- both Soult and Reille gave advice that would probably have heralded
- victory later in the day, but in the unfounded optimism of Napoleon such
- experience was ignored.
-
- Once more in contrast to the Napoleon of earlier years, he was content
- to postpone the attack on the Allied lines for four hours to allow the
- ground to dry out a little even though he had received several reports
- that the Prussians were conming to Wellington's aid. It would certainly
- make manoeuvring easier and quicker, especially for his artillery, which
- would also appreciate the firmer ground to increase the ricochet effects
- of their solid round shot projectiles. This was actually a somewhat
- spurious argument, however, due to the fact that Wellington had clearly
- hidden most of his troops behind a ridge, out of artillery line of fire,
- which in turn negated the ricochet effect that the drier ground could
- offer. Perhaps Napoleon was merely rationalizing his delay in starting
- the battle, for his troops were well behind in their schedule for a 9 am
- start - a situation unthinkable only a few years previously, as he
- himself had once said: 'Strategy is the art of making use of time and
- space. I am less chary of the latter than of the former; space we can
- recover, but time, never may lose a battle, but I shall never lose a
- minute.' Later events were to prove the four- hour delay a critical
- factor in the French defeat, with almost no compensating advantage to
- the French.
-
- After scouting the battlefield and observing Wellington's visible
- dispositions, Napoleon went to Rossomme farm, about half a mile from La
- Belle Alliance, where at 10 am he dictated his orders for the day and a
- dispatch to Grouchy that must have left him in no doubt that his
- presence at the field of Waterloo was not required, Grouchy actually
- being instructed to direct his movements on Wavre. Napoleons Battle
- plan was simple and uncomplicated. A frontal assault was to be made
- against Wellington's left centre by d'Erlon's I Corps, still totally
- intact from its lack of action on the 16th and keen to prove itself in
- the eyes of the Emperor. Napoleon was not to involve himself in the
- battle directly but left the fine detail of the plan - and effective
- control to a battle commander, Marshal Ney.
-
- Even at this hour, before the battle had started Napoleon had
- unwittingly sown the seeds of his own defeat. His relinquishing
- effective control of the battle to the rash Marshal Ney, his
- underestimation of the enemy in the face of experienced advice, his
- refusal to accept the possibility of Prussian reinforcement, his failure
- to recall Grouchy and his waste of a further four hours of the day were
- all to prove far reaching and instrumental in his downfall. As we shall
- see, if just one of these factors had been changed, the fate of
- Wellington at Waterloo could well have been scaled. All would have been
- unthinkable of Napoleon in his prime.
-
- The Battle Opens; d'Erlon's Assault: At about 11.25 am the twenty four
- 12 pounder cannon of the French batteries in front of d'Erlon's Corps
- thundered out against the Allied positions. Most of Wellington's
- infantry were behind the ridge, and the French cannon would have had to
- focus exclusively on thinning out the valuable and outnumbered Allied
- artillery opposite had not Bylandt's brigade been left exposed on the
- forward slopes, presumably accidentally.
-
- Simultaneously, an attack was launched by Jerome against Hougoumont,
- initially intended to be diversionary but in the event destined to last
- all day. Some 13,000 French were to be committed against 2,000 British
- Guardsmen, who successfully beat off all attacks.
-
- By 1 pm, the guns in front of d'Erlon had been joined by a further forty
- 6-pounders from I Corps, and another twenty four 12 pounders from the
- Guard, making a massed battery of some 88 guns. These tore into the
- heart of Bylandt's exposed brigade, which was spared only the ricochet
- effect of near-misses in the still soggy ground.
-
- At 1.30, even as the main attack began, a captured Prussian hussar was
- presented to the Emperor, and he confirmed that some 30,000 Prussians
- were on their way to support Wellington. To secure the French right,
- Lobau's corps was ordered to form a protective defence to the east of
- the main road, along with the cavalry of Domont and Subervie.
-
- D'Erlon's I Corps advanced with the cuirassiers of Travers on its left,
- just east of the road, and those of Duois to the west of the main road.
- The four divisions advanced in echelon, leading from the left, so that
- Allix's infantry would tie up the Allied centre in the area of La Haye
- Sainte while the main body of the attack swept past and up the hill,
- with Donzelot's troops then leading the assault. However, in the
- confusion so typical of war, the two central infantry divisions were
- drawn up in divisional column, rather than column of divisions. The
- former was a very unwieldy formation of 8 or 9 battalions drawn up
- densely with a full battalion frontage (200 files x 27 ranks); the
- latter were the more usual and far more flexible battalion columns, each
- with a frontage of two companies (70 men x 9 ranks) drawn up so as to
- leave room between battalions to allow deployment into line.
-
- As such, for most of the force involved in the main attack, there was
- room neither to deploy nor to manoeuvre when they reached their
- objectives, or in the event of a setback.
-
- Few can have expected any setbacks after such a bombardment and
- initially all went well for the French assault. The remaining
- Netherlanders broke before the advancing mass of more than 18,000 French
- infantry Allix took the garden and orchard of La Haye Sainte, drove out
- the 95th from the gravel pit and pressed hard at Major Baring's Germans
- in the farmhouse itself. Travers cuirassiers broke one of Ompteda's
- battalions sent to Baring's aid, and the reminder of the French swept
- past and advanced up the rapidly emptying slope. But the congestion in
- the French ranks was rapidly becoming unbearable as the uneven ground
- and the gradient pressed the files and ranks together into one amorphous
- mass. Donzelot's division, now leading the assault, halted below the
- crest in order to try and deploy from his crowded formation.
-
- Bylandt's Belgians may have bolted to the rear, but Picton's division
- was ready. They had been lying down sheltering from the French
- bombardment in the cover of the sunken road and the broken hedges at the
- top of the reverse slope. To Picton's cry of 'Rise up!', the 3,000 men
- of his division stood up to meet the anticipated assault Then, as
- Donzelot tried to organize his mass of troops Picton led Kempt's brigade
- forward to the crest, clearing a slight re- entrant in the ridge and
- sweeping the French tirailleur skirmishers before them. A fusillade
- from the brigade tore into the deploying column from less than 40 yards.
- The hail of bullets scythed down the leading ranks. The French infantry
- wavered then, with a 'Charge! Hurrah!', Picton ordered the brigade
- forward with the bayonet to sweep the French from the hill. They were
- his final words. As Kempt's brigade swept down the hill he fell, shot
- through the temple as the charge successfully threw back the whole of
- Donzelot's division.
-
- Meanwhile Marcognet, catching up with Donzelot's deploying troops, did
- not stop below the crest to deploy but, sensing victory within his
- grasp, swept on over it in column with enthusiastic cries of 'Vive
- l'Empereur!'. It was to be short-lived elation. They rushed over the
- crest to find Pack's extended lines far overlapping the head of the
- column. On command the British let loose close-range volleys that
- stopped the advancing column in its tracks.
-
- On the crest, Marcognet had been halted but not routed. Farther down
- the hill Travers cavalry started to move forward against Kempt's now
- exposed brigade, picking their way through the throng, ready to press
- the British into squares for the infantry to finish off as they rallied,
- or else to ride them into the ground where they stood. Durutte's fresh
- division was also coming up on Marcognet's right. Outnumbered by nearly
- four to one fully committed, with no reserves behind them, and with
- Picton himself dead, the Fifth Division was only minutes away from
- disaster.
-
- In the very nick of time, the cavalry came to the rescue. Uxbridge had
- brought up the two brigades of British heavy cavalry. Somerset's
- brigade insisted of the 1st and 2nd Life Guards, Royal Horse Guards and
- 1st Dragoon Guards. The other, led by Ponsonby, consisted of the of the
- 1st Royal Dragoons, the 6th Dragoons, and the 2nd Dragoons; the grey
- horses of the latter had earned the regiment the nickname of 'The
- Greys'.
-
- With a perfect sense of timing Uxbridge led his heavy cavalry against
- the French. Somerset's brigade went to the west of the main road,
- Ponsonby's to the east. Somerset's cavalry met Dubois' cuirassiers just
- west of La Haye Sainte, the eastern most squadron of these cuirassiers
- being partly disordered in crossing the sunken road. The British routed
- them on contact, along with Allix's infantry that was pressing around
- the farm. However (and not for the first time) elements of the British
- cavalry got out of hand, failed to raily behind the reserve squadrons,
- and took their charge right on to the French Grand Battery.
-
- Ponsonby attacked Donzelot and Marcognet in two lines - the Royals and
- Inniskillings in the first line and the Scots Greys in reserve to their
- left and rear. The latter soon forgot their supporting role, however,
- and swept into Marcognet's flanks to complete the total rout of the
- Division. Supporting charges by Vandeleur's light brigade pressed
- Durutte back in rather better order than the rest of the Corps to
- complete a charge across the whole sector that was unstoppable. The
- French lost some 5,000 men and two eagles and only on the extreme right
- at Papelotte and Frischermont did they meet with any measure of success
- at all.
-
- But the Greys also ignored the call to rally and swept up amongst the
- French battery. However, together with Somerset's remnants they were
- flung back with heavy losses by fresh cuirassiers and lancers. Only
- prompt action by Vandeleur's light horse cavalry allowed them the cover
- they needed in their escape.
-
- It was now 3 pm. A lull descended on the battle as both sides paused to
- regroup. The French attack had been broken up, but at a loss of some 40
- per cent of Wellington's entire cavalry and nearly all of it the heavy
- cavalry that would have been invaluable against the assaults that must
- surely follow. And follow they did. Napoleon, perhaps suspicious that
- he might have made a mistake in giving Ney so much control, now gave him
- a direct and categoric order that he must immediately take La Haye
- Sainte.
-
- The French Cavalry Attack: A little before 4 pm Ney took Quiot's and
- Donzelot's brigades from the rallied remainder of I Corps against La
- Haye Sainte but found that Baring's position had been reinforced. The
- attack was repulsed in just a few minutes but, while at the front, Ney
- saw some British battalions still returning to the cover of the reverse
- slopes and further 'columns' of wounded heading back towards Mont St.
- Jean, Taking these to be retreating troops, he immediately ordered up a
- brigade of Milhaud's cuirassiers to press the perceived retreat into a
- rout. Somehow the attack escalated in all the excitement, and instead
- of just a brigade of cuirassiers, some 5,000 French cavalry of all types
- - many without orders were suddenly moving against the Allied right
- centre. On the ridge Wellington and his staff were amazed that such a
- mistake could have been made. Wellington ordered his troops into square
- and advanced. Some of the squares to just behind the Allied cannon
- lining the crest, so that the gunners could run back into the shelter of
- the squares at the last minute and then quickly return to the guns in
- the expectation that the unsupported cavalry would be beaten back.
-
- The French cavalry advanced spectacularly, en echelon from the right.
- Funnelled into the gap between La Haye Sainte and Hougounmont, charging
- uphill, through high corn and over soggy ground, it is not surprising
- that the attack was delivered barely at a trot, and the Allied gunners
- lost no time in taking full advantage of the target before them. Whole
- files were destroyed by the crashing roundshot flying through the
- crowded mass of horses and riders, while repeated charges of shell and
- shrapnell emptied many saddles in the rear ranks. Then it was down to
- canister range, where whole ranks would disappear at a stroke, the
- following horses stumbling over the broken carnage that was once some of
- the finest cavalry in Europe. And still they came on. Disordered by
- the mounds of corpses and wreckage, the sunken road and the ceaseless
- fire of steady infantry, wave after wave of this magnificent arm broke
- itself against the squares, to be thrown back down the hill, where
- reforming with others similarly repulsed, they would again launch their
- charge into the very mouths of the re manned cannon they had just passed
- and to the infantry behind.
-
- No less than four assaults took place on the Allied squares by this
- cavalry, in some places supported by horse batteries, but otherwise
- without any support or co- ordination. Advancing French infantry could
- have approached unmolested by artillery fire as the Allied gunners
- sheltered within the squares from the milling horsemen, but the
- opportunity was missed. That premature movement may have a fatal effect
- on the fortunes of the day. It is too early by an hour,' grumbled
- Napoleon to Soult 'He has compromised us, as he did at Jena, came the
- reply.
-
- By 5 pm fully 10,000 horsemen had been fed into the maelstrom in an
- attempt to help the first, blown assaults yet still no infantry had come
- up in support, nor any spiking equipment to silence the Allied guns.
- Altlhough casualties mounted within the British squares, they were able
- to stand firm while there was no threat from the French infantry, and
- some charges by the Allied light cavalry and the remnant of the heavy
- cavalry helped to clear the now tiring French horsemen from the hill.
- All had been relpulsed when, at last, at 5.30 pm, 8,000 infantry from
- Reille's Corps finally arrived in support. It was too late for the
- tired horsemen now regrouping in the lee of the ridge. Lord Hill's
- infantry swung out on the Allied right towards Hougoumont to allow
- converging fire on the French infantry as they came up on the slope. In
- view of the presence of cavalry still in the area, Wellington's infantry
- had formed reinforced (four-deep) lines to meet the threat but still
- gave such a volume of fire that within ten minutes they had broken the
- attack and inflicted more than 20 per cent losses on the columns.
-
- The second major assault on the Allied lines had been broken. And now
- at least the Prussians were making their presence felt on the French
- right.
-
- The Prussians Arrive: Wellington had expected the two Prussian Corps
- dispatched from Wavre to reinforce his right wing by lunch time, and he
- had left space in his deployment behind Picton to allow for their
- arrival. But muddles in Prussian staff work caused confusion on the
- march as the long columns converged, and the sticky mud slowed progress
- to a crawl. As a result, the first corps to arrive, von Bulow's IV
- Corps, only came into action shortly after 4 pm. The first brigades had
- emerged from the Bois de Paris on the far right of the French, and
- behind d'Erlon's corps, while the remainder of the column was strung out
- way to the rear because of the long march over difficult ground.
-
- As the Prussians came out of the wood, they met Lobau's corps formed up
- at right angles to the French main line, linking up with Durutte on the
- French right Lobau attacked before the Prussians could deploy fully,
- pushing von Bulow back on the wood, but a Prussian thrust towards
- Plancenoit threatened to turn Lobau's right and recovered the situation.
- By 5 pm, with the arrival of Pirch's II Corps on von Bulow's left,
- Plancenoit was threatened from three sides and Lobau's corps was in
- definite difficulties. Vicious fighting broke out on the edge of the
- village, where the Prussians retained a foothold, and Prussian reserves
- were coming up to exploit it against the beleaguered French. A division
- of the Young Guard came to their aid and briefly secured Plancenoit
- before fresh waves of Prussian assaults wrested it from their grasp in a
- bloody hand to hand struggle. The Young Guard was repulsed and Lobau's
- thinking and tired lines were being relentlessly pressed back. If only
- Grouchy had been there.
-
- Things were looking decidedly tight for Napoleon by now and with his
- front line engaged all along its length there was only the Guard left to
- reinforce his wavering right. If Plancenoit was not retaken, his entire
- flank could collapse. He sent two battalions of the Old Guard to take
- Plancenoit itself and lined up the remaining eleven battalions along the
- main road, facing east. Lobau's hard pressed corps in turn shortened
- its lines and moved north east of Plancetnoit. The demonstration and
- threat of the Old Guard was in itself nearly enough. The two battalions
- stormed through Plancenoit in a brilliant counterattack which flung a
- full fourteen battalions of Prussians back from the immediate area of
- the village and bolstered the sagging morale of the French right wing.
- Within the hour, the line had been stabilized; each side paused to
- regroup forces and recover strength.
-
- Bringing most of the Old Guard back into the central reserve at around 7
- pm, Napoleon must have felt that victory was still within his grasp,
- for, while he had been preoccupied on his right with the Prussians, Ney
- had remained highly active in the centre.
-
- Wellington's Crisis: Still determined to take La Haye Sainte, the key to
- the battle, Ney had set up a third assault on the Allied centre.
- Launched a little before 6 pm, this time the attack was set up properly,
- using combined arms of infantry, cavalry and artillery in the assault.
- Many of the Allied troops were forced into square by the presence of the
- enemy cavalry, seriously reducing the number of muskets that could bear
- on the approaching French infantry. Worse, supporting French artillery
- cut large holes in the densely packed formations, who could only close
- ranks in the face of the combined arms assault.
-
- The pressure on Wellington's army was now almost intolerable. Although
- the line had held all afternoon casualties had not been light, and
- streams of wounded had flooded back to the rear. Desertion was not
- unknown and some units such as the Duke of Cumberland's Hussars had left
- the field en mass. The staying power of some of the Allied troops was
- very questionable by now, and Brialmont described the road to Brussels
- as being so crowded with fugitives that Wellington had no choice but to
- hold his ground.
-
- Wellington's centre was rapidly thinning under the intense pressure of
- Ney's third attack. General Ompteda fell dead near the high road; Sir
- William Delancey received a mortal wound from a cannonball as he rode
- next to Wellington; Sir Alexander Gordon received his death wound
- nearby; farther to the right, the Prince of Orange and general Alten
- were struck down.
-
- Kielmansegge's tough King's German Legion were at last pushed back in
- the centre, leaving a yawning gap in the Allied line. Worse still, by
- being locked up in squares for most of the afternoon during the French
- cavalry attack, command control over most of the battlefield had been
- severed, with the result that the garrison of La Haye Sainte had been
- neither reinforced nor re supplied Baring's men there, heavily depleted
- and having fired their last rounds, had no alternative but to fight
- their way out and rejoin the main lines. Of the original 400 defenders
- of the farm, only 42 got out.
-
- Taking La Haye Sainte at last, Ney wasted no time in positioning an
- artillery battery there, which enfiladed the Allied troops at less than
- 300 yards range. All Wellington could do was to call in his last
- reserves from the extreme left and extreme right to plug the rapidly
- widening gap in the centre.
-
- 'Le centre est ouvert! Vive l'Empereur!': Now was the time for Ney to
- launch one last assault to break through Wellington's decimated centre.
- But what with? His own force was stretched, engaged all along the
- front, and like Wellington he had no reserves in the immediate area. He
- needed reinforcements, perhaps from the Guard. He sent Colonel Heymes
- to ask the Emperor for more troops When he arrived at the Emperor's
- observation post Napoleon was himself under pressure on the right and
- was still preoccupied with his problems at Plancenoit. The Guard was
- strung out along the right flank in support of Lobau, and nothing more
- could be released to this wasteful Marshal. 'More troops!' raged
- Napoleon: 'Where am I to get them? Does he expect me to make them?'
-
- Ney's reinforcements were not to come. The timing would have been
- critical, before Wellington's final reserves came up. The wavering line
- held as Chasse arrived from the far right, Wincke from the far left, and
- Wellington himself brought up the raw and uncertain Brunswickers from
- the reserve to fill the gap. To keep the Brunswickers in place he lined
- up behind them Somerset and Ponsonby's cavalry brigades - brigades in
- name only, for between them they were barely two squadrons strong. His
- last reserves had been committed, the French had been checked for the
- time being, but where were the promised Prussians? 'Give me Blucher...
- or give me night...' was his quiet prayer. Had he but known it, in
- diverting Napoleon's final reserve the Prussian attacks on Plancenoit
- had probably already saved his army. It was 7 pm.
-
- The Assault by The Imperial Guard: Shortly after 7 pm the French right
- wing had been propped up sufficiently to pull most of the Old Guard back
- into reserve. The French position looked strong from La Belle Alliance.
- To the far right, Durutte held La Haye and Papelotte, with skirmishers
- thrown forward to the crest of the ridge; the rest of I Corps was busily
- engaged well forward on the slopes to the right of La Haye Sainte and at
- the farm itself the French cannon and sharpshooters were raking the
- Allied lines to the right and left. Ney had breasted the ridge to the
- left of the road, and Wellington's lines showed considerable gaps.
- Wellington had clearly committed all his reserves and since Ney's
- appeals half an hour before he must be even weaker. A supreme effort
- all along the front was called for, with an attack by the Imperial Guard
- to smash right through the centre and roll up the line and there could
- still be enough time to tackle the Prussians before dark.
-
- But even as the attack was being prepared, it became clear the vision of
- success before him was illusory, for to the French right the blue
- uniforms of the Prussian I Corps could now be distinguished in the
- distance as they belatedly arrived at Smohain and Frischermont to link
- the two armies. Signs of panic were already starting to be seen on the
- French right as they speculated on the disaster that would follow. Only
- a supreme effort could save the day.
-
- Ever ready to take a risk, as the Guard advanced Napoleon deliberately
- spread the news that the blue uniforms in the distance belonged to
- Grouchy's force. It gave his weary lines the strength to make a final
- effort, and, at last, here was the Guard, marching steadily on to break
- Wellington's line. Its use had always heralded the victorious end to a
- battle - victory was near: success was certain: the Guard had never been
- defeated. 'La Garde au feu! Voila Grouchy! Vive l'Empereur!'
-
- Details of the actual attack were still slightly confused, with
- differing sources offering varying interpretations. However, it seems
- that of the fourteen battalions of the Guard, two were already committed
- at Plancenoit, which left twelve battalions available to the Emperor.
- Leaving three near La Belle Alliance, Napoleon himself led the remainder
- in column along the main Brussels road.
-
- The Guard descended into the valley. Keeping three battlelions there
- with him, Napoleon halted near La Belle Alliance and released the other
- six to Marshal Ney for the assault on the Allied centre. Most sources
- reveal that the assault went forward in battalion columns with a two-
- company wide frontage, but General Petit of the Imperial Guard, who
- helped Ney organize the attack, insists that a hollow square formation
- was used. Whatever the truth, it is probable that one of the six
- battalions was posted at the main road south of La Haye Sainte as the
- other five ascended the slope en echelon, the Grenadiers of the Middle
- Guard leading from the right, and with a pair of cannon in each
- interval. D'Erlons battered I Corps launched a supporting attack to
- their right, while Reille should have provided some support from his
- eastern most battalions, but by some error these failed to materialize,
- leaving the Guard to advance alone, but confident.
-
- Had the attack been made just half an hour earlier, the centre would
- have been open. As it was, the leading battalion - the 1/3rd Grenadiers
- of the Middle Guard - crested the slope to be met by the Brunswickers
- and the remains of the British 30th and 73rd. The Grenadiers pushed
- them back. The Brunswickers breaking and Wellington himself riding to
- rally them. Chasse, behind them, had brought up van der Smissen's Dutch
- battery, which had fired on the Guard with good effect, and he then
- ordered up his two infantry brigades to plug the gap left by the
- Bruinswickers. D'Aubreme's brigade then left the field in disorder.
- Ditmer's brigade, however, formed up on the left of the rallying 30th
- and 73rd British and charged the Grenadiers in fine order to hold the
- line.
-
- Meanwhile the second echelon of the Imperial Guard comprising the single
- battalion of the 4th Grenadiers came up on the left of the 1/3rd and
- engaged in hand to hand combat with Colin Halkett's brigade, who were
- still in four deep line. The line almost broke under the impact but
- just held, Colin Hikett himself rallying the 33rd by seizing one of the
- colours, before falling himself.
-
- The fate of these two melees still hung in the balance when the third
- and fourth echelons arrived together in one mass, consisting of the 1st
- and 2nd Battalions of the 3rd Chasseurs. There was nothing to their
- front as they neared the road, until Wellington's voice called out
- clearly above the sounds of battle 'Now Maitland, now's your time!.
- Then the order, 'Stand up, Guards!' The Duke had ordered all troops to
- lie down or shelter behind cover when under fire but not actually
- engaged, and Maitland's brigade of Guards had been lying down in the
- shelter of the banks of the road. The fifteen hundred Guards rose, it
- seemed, from the very ground just fifty yards in front of the French.
- Still in four ranks, they pounded the Chasseurs with rolling volleys
- that devastated the head of the attack at point blank range The attack
- wavered in disorder.
-
- Almost without pausing for breath, the Guards charged the mass of the
- Chasseurs and threw them down the hill in rout. Near the bottom of the
- slope the pursuing and disordered Guards ran into the French fifth
- echelon comprising the 4th Chasseurs, before breaking off and running
- back in double-quick time and considerable disorder to the crest between
- Halkett's and Adams brigades, where they hastened to form up before the
- advancing Chasseurs.
-
- As this was happening, Adams' brigade had not been idle. Colborne had
- wheeled the 52nd forward to take the last echelon of the Imperial Guard
- in flank as it came up the slope and halted it suddenly short of the
- ridge. A fierce fire fight lasted for four minutes and cost 150
- casualties in the 52nd alone, perhaps suggesting from the volume of
- return fire that the Chasseurs were indeed in hollow square formation at
- the time. Nevertheless the firepower of the British soldiers took its
- toll on the 4th Chasseurs and ripped the formation apart.
-
- The attack had been halted all along the front. In the valley, Napoleon
- was preparing to bring up a further three battalions of the Guard - 1st
- Chasseurs, 2nd Grenadiers and 2nd Chasseurs - when, looking up to the
- crest, his astonishment must have been absolute 'Mais, ils sont melees!'
-
- Even as he spoke, the rearward movement of his Guard was evident. The
- entire attack had been repelled. The perfect formations of just a few
- minutes before were now a single confused blue mass, highlighted with
- the glint of slashing steel as Vivian's and Vandeleur's light cavalry
- hacked within its midst. The impossible had happened. The invincible
- had been vanquished. A great, incredible sob sped along the French
- lines - 'La Garde recule! Sauve qni peut!'
-
- To the right, the blue coats seen at Smohain were now nearer, their
- artillery firing on the French lines. Could this be Grouchy firing?
- There had always been considerable suspicion of the Bourbon troops under
- his control. Had he defected to the Bourbons? 'Traison!' came the cry
- 'Nous sommes trahis ! , Soon, even in the deepening gloom of twilight,
- they were clearly seen as Prussians, not Grouchy's force. The army had
- indeed been betrayed.
-
- Seeing the moment was ripe, Wellington raised his cocked hat forward to
- signal a general advance. The army descended the slope, as the French
- army crumbled before it, In the valley, only Reille's corps on the left
- and the three battalions of the Old Guard at La Belle Alliance held fast
- to offer a last chance of a rallying point for the fleeing army. It was
- to no avail. Plancenoit was again taken by the Prussians, driving all
- before them towards the main road in their pursuit. Only when Napoleon
- saw that all was lost did he leave the field. The squares of the Guard
- finally broke up after taking musket fire in the face of overwhelming
- odds, and their commander, General Cambronne, surrendered to Colonel H.
- Halkett. At 1O pm Wellington and Blucher met at La Belle Alliance,
- where Blucher offered to take up the pursuit. This was gratefully
- accepted by Wellington, whose troops had by then been fighting for more
- than ten hours.
-
- It had indeed been 'a damned near-run thing'
-
- Napoleonic Time Line
-
- 1792 French Revolution. Napoleon helps overthrow royalist government in
- Corsica
-
- 1793 France declares war on Britain and Spain. Siege of Toulon held by
- British. Napoleon in charge of French Republican Artillery becomes
- Brigadier General.
-
- 1795 Paris rising. Napoleon made second-in-command, helps suppress
- rebels
-
- 1796-7 Commander of the army in Italy. Victories against the Austrians
- at Arcola, Rivoli and Mantua.
-
- 1798 Conquest of Egypt complete after Battle of the Pyramids. Nelson
- defeats French Fleet at the Battle of the Nile. Napoleon escapes
-
- 1799 Coup d'etat of 18 Brummaire makes Napoleon first of three consuls
- and virtual ruler of France. Napoleon sets up centralized local
- government; Code Napoleon; Bank of France; builds roads, bridges and
- re-equips ports.
-
- 1800 Napoleon defeats Austrians at Marengo
-
- 1801 Peace with Austria at Luneville
-
- 1802 Peace with Britain at Amiens. Wellesley (Wellington) made Major
- General. Napoleon breaks treaties, takes Piedmont and Switzerland.
-
- 1803 Britain declares war on France, Alliance between France and Spain
-
- 1804 Napoleon declared Emperor of France. Spain declares war on
- Britian.
-
- 1805 Napoleon crowned king of Italy. Army diverted from invasion of
- Britian to central Europe against 'Third Coalition' of Austria, Prussia
- and Russia. Nelson defeats combined French and Spanish fleets at
- Trafalgar. Victory at Austerlitz.
-
- 1806 Victory at Jena destroys Prussian Army.
-
- 1807 Victory at Friedland. Allied with Russia in Treaty of Tilsit.
- France declares war on Portugal
-
- 1808 Invasion of Spain. Peninsula War begins against British.
-
- 1809 War with Austria. Austria defeated at Wagram.
-
- 1810 France annexes Holland
-
- 1812 Napoleon invades Russia. Retreat from Moscow Grand Army destroys
-
- 1813 Napoleon defeated at Leipzig by old coalition of enemies. Loses
- control of Germany.
-
- 1814 Wellington invades France from Spain. Allies enter France from
- Germany. Napoleon abdicates Becomes ruler of the Italian island Elba.
-
- 1815 Congress of Vienna to decide terms of peace. Napoleon escapes back
- to France. French army and Marshals rally behind him. Napoleon tries
- to divide and destroy opponents. He is defeated at Waterloo. Exhiled
- to St. Helena
-
- 1821 Napoleon dies.
-
- 1840 Napoleon's body returned to France.
-
-
- Fields of Glory - Glossary
- --------------------------
-
- Battery: A collection of cannon grouped together.
-
- Brigade: A unit made up of 3-5 Battalions. Brigade orders are the
- lowest level of orders that can be given in the game. Prussian Brigades
- are equivalent to Divisions.
-
- Cavalry: Mounted troops divided into light, medium or heavy
-
- Chasseur: French light infantry (literally 'hunter')
-
- Chasseur a Cheval: French light cavalry.
-
- Commander: A general or other level leader who commands an army, wing,
- corps or division.
-
- Concentration: A massing together of elements of an army
-
- Corps: The main sub division of any army consisting of two or more
- divisions. French infantry corps were armies in their own right
- consisting of infantry, cavalry and artillery. Cavalry corps consist
- primarily of cavalry with artillery support.
-
- Cuirassier: Armoured heavy cavalryman Cuirass was body armour usually
- breast and back plates.
-
- Disorder: A unit that has lost its cohesiveness due to enenmy fire or
- close combat. Disordered units manoeuvre more slowly and fight less
- effectively than Formed/Ordered ones.
-
- Division: A group of brigades under the control of a divisional
- commander. See note re Prussian Brigades.
-
- Dragoon: Generally medium cavalry in all armies except the British where
- they are classed as heavy cavalry British light dragoons are, however,
- medium cavalry.
-
- Formation: The way units form up on a battlefield to allow them to fight
- effectively.
-
- Heavy Cavalry: Big men on big horses. Slow moving but capable of
- defeating other cavalry and riding down enenmy infantry through the
- shock of their weight.
-
- Landwehr: German militia - second line troops.
-
- Light Brigade: Brigade comprised solely or mainly light infantry
- battalions.
-
- Light Cavalry: Lighter men mounted on smaller horses. Fast moving but
- lacking the shock impact of the medium and heavy cavalry.
-
- Light Infantry: Faster moving than line infantry and trained to
- skirmish; light infantry are generally superior to line infantry.
-
- Ligny: Battle fought between the French and the Prussians on 16th June
- 1815 - the same day as Quatre Bras.
-
- Limber: Two-wheeled horse-drawn carriage used to tow a cannon.
-
- Line Infantry: The standard infantry in all armies. Originally,
- "infantry of the line of battle".
-
- Line of Sight: A straight line along which other troops can be seen a
- line of sight is blocked by intervening objects such as hills, towns and
- smoke.
-
- Line of Commnnication: The route along which troops travel to a battle.
-
- Medium Cavalry: Usually classed as dragoons. Capable of shock impact as
- well as forming cavalry screens. More effective than light cavalry, but
- not as tough as heavy cavalry.
-
- Mixed Order: A French brigade formation in which middle battalions are
- in line while flanks are in column.
-
- Quatre Bras: A battle fought between the French (Marshall Ney) and
- Wellington on 16th June 1815
-
- Regiment: A permanent unit of an army usually divided into two or more
- battalions. Note that a Prussian Regiment is equivalent to a Brigade.
-
- Rifle: A musket with spiral grooves carved into the barrel that spin the
- bullet and give it greater range and accuracy.
-
- Rout: A state of affairs where a unit has been so severely defeated that
- it flees behind its own battle lines, Routed units lose all formation
- and will not advance until rallied.
-
- Skirmish: A loose formation where troops are not densely packed. They
- are used to harry enemy formations and to shield friendly units from
- enemy fire, Units in skirmish formation are harder to hit with fire, but
- vulnerable to cavalry attack. In Fields of Glory only Light Brigades
- can form Skirmish order, although all units will automatically deploy
- skirmishers to cover their front.
-
- Square: An infantry formation used to defend against cavalry attacks. A
- square has four sides that all point outwards preventing cavalry from
- making flank attacks. Squares are vulnerable to enemy fire
-
- Unlimber: An order used to detach a cannon from its limber to allow it
- to be fired. Unlimbered artillery may be moved by man-handling over
- very short distances.
-
- Waterloo: The final battle between Napoleon and Wellington - 18th June
- 1815.
-
- Wavre: The battle between the Prussians and the French (Marshall
- Grouchy) fought on the same day as Waterloo - 18th June 1815.
-
- Wing: Two or more Corps grouped together. This is a French organization
- only.
-
-
- Bibliography
- ------------
-
- A Guide to the Battlefields of Europe
- Editor David Chandler,
- Patrick Stephens Limited,1989
- ISBN 1-85260-203-1
-
- A Near Run Thing, David Howarth,
- The Literary Guild, 1969
-
- An Encyclopedia of Napoleon's Europe, Alan Palmer,
- St. Martins Press
- ISBN 0312-24905-5
-
- Armanmentaria Aflevering 25 1990, Author Various
- Armamentaria / Stichting 'Vrienden van het
- Legermuseum', 1990
- ISBN 90-70793-08-3
-
- Armies at Waterloo, Scott Bowden, Empire Press
- 1983 ISBN 0-913037-02-8
-
- The Battle Honours of the British and Indian
- Armies 1695 - 1914, N.B. Leslie, Leo Cooper
- ISBN 0850520045
-
- Battle Honours of the British Army
- C.B.Nornman Pub. John Murray
-
- The Battle of Waterloo, B.J. Hurren,
- William Luscomhe Publisher Ltd, 1975
- ISBN 0 86002 057 6
-
- The Campaigns of Napoleon, David G Chandler
- Publisher Macmillan, 1966
-
- Carl Von Plotho. Publisher unknown Berlin 1818
-
- The Face of Battle, John Keegan, Barrie and Jenkins, 1988
- ISBN 0-7126-2120-2
-
- Forward into Battle, Paddy Griffith,
- The Crowood Press 1981
- ISBN 1 85223 075 4
-
- Great Battlefields of the World, John Macdonald,
- Michael Joseph Ltd., London 1984
-
- Geschichte der Koeniglich Deutschen Legion 1803-1816
- Bernard Schwertfger, Publisher unknown
- Hannover and Leipzig 1907
-
- Grosser Generalstab : Das Preussische Heer in
- den Jahren 1814 und 1815,
- Publisher unknown Berlin 1914
-
- Historische Rang und Stammliste des deutschen Bredow
- Wedel, Heeres Berlin 1905
-
- The Illustrated Napoleon, David G Chandler
- Publisher Greenhill Books, 1991
- ISBN 1-85367-086-3
-
- In Flight with the Eagle, Raymond Horricks,
- Costello
- ISBN 0710 43040
-
- Der Krieg Des verbnendeten Europa gegen
- Frankreich im Jahre 1815
-
- Napoleonic Scenarios, Rick Vossman, Buck Surdu,
- Bill Harting
- Battles for Empire Publications, 1991
-
- The Napoleonic Source Book, Philip J. Haythornwaite
- Publisher Arms and Armour Press, 1990
- ISBN 0-85368-969-5
-
- Napoleon's Generals Volume 1 , Tony Linck
- Battle Honours / Castle Books and Publishers, 1991
-
- Napoleon's Generals Volume 2., Tony Linck
- Battle Honours / Castle Books and Publishers,1991
-
- Napoleon's Marshals, David G, Chandler
- Macmillan Publishing, 1987
- ISBN 0-297-79124-9
-
- Napoleon's Marshals Emir Bukhari, Chris Warner
- Osprey Publishing Ltd, 1979
- ISBN 0-85045-305-4
-
- Napoleons Untergang 1815
- Lettow Vorbeck, von,
- Publisher unknown Berlin 1904
-
- Osprey Men at Arms Series - the entire Napoleonic
- Period Series
-
- Soldatisches Fueinertum, Kurt von Priesdorff,
- Publisher unknown Hamburg date unknown
-
- Swords Around a Throne, John R Elting,
- Weidenfeld and Nicholson
- ISBN 0297 79590 2
-
- Waterloo The Hundred Days, David G Chandler
- Publisher Osprey, 1980
- ISBN 0540 01170 3
-
- Wellington's Military Machine, Philip J Haythornwaite
- Book Club Associates, 1989
-
-
- Designers Notes
- ---------------
-
- Fields of Glory was conceived as a game that would be visually stunning,
- fast moving and above all else fun to play. The intention was to create
- a game that would provide-thrills and excitement, while taxing a
- player's ability to plan broad strategies and also make fast on the-spot
- decisions. Although our topic was the last battles of Napoleon, we had
- no intention of creating just another wargame on computer.
-
- I've played games with toy soldiers since infancy. Over the years the
- games grew more sophisticated. Dice and sets of rules replaced fired
- matchsticks, hurled rocks, and flicking fingers. It all got more adult,
- but I'm pleased to say, it always remained as much fun as when I crawled
- over the kitchen floor yelling "BANG! BANG!"
-
- It's the spectacle of seeing ranks of neatly ordered troops, all painted
- in glorious colours, marching and fighting over the tabletop that
- continues to attract me to gaming with miniatures. So any attempt to
- bring wargaming to life on computer would have to have all the above and
- more.
-
- Fields of Glory had to come up with the goods in a major way. Troops
- had to move and fight. Top down 2 Dimensional counters were not going
- to be used in this game. Instead, the troop graphics had to look like
- real soldiers wearing uniforms as accurate as we could make them. The
- result was the detailed individual soldiers that make up the units.
-
- The use of the troop graphics let us add extra visuals to the game. The
- terrain consists of buildings, hills, rivers and woods that represent
- the actual battlefields featured in the game. In the battles, clouds of
- smoke erupt from barrels of cannons and muskets as they fire. Troops
- are replaced by corpses as they die and formations are reduced in size
- and effectiveness as casualties are taken. Buildings and bridges are
- destroyed as cannon balls hit them.
-
- The troops also form many different tactical formations as they respond
- to changing conditions Infantry attacked by cavalry attempt to form a
- square French troops attack in either column or mixed formation, while
- the British defend in line. Troops who are routed are clearly visible
- as a mass of fleeing men.
-
- The design of the database also lets us add a further dimension to the
- game by frustrating all the generals and troops present at the battles.
- The biographies were provided to bring these characters to life. You
- can check out their histories and personalities and also recognize them
- within the game from their pop-up portraits. The database is not just a
- source of impressive graphics, it also shows who commands which forces,
- and lets the player find the location of any general on the battlefield
- quickly and easily.
-
- But computers are also useful for other things than just graphics. The
- battlefield sounds give you the impression of really being there. The
- roar of the cannons and crackle of the muskets are heard along with the
- sounds of marching feet, drum rolls trumpet calls and the clash of
- bayonets and sabres.
-
- The music is based on popular marches of the period So when you enter
- the Prussian database, you are hearing Prussian music of the day. The
- use of sampled trumpets and drums to relay orders further adds to the
- spectacle of the game.
-
- Orders and Decisions
-
- So, with the graphics, sound and music designed, the hard work started.
- Fields of Glory had to play in real time. It was not to be a turn-based
- game where the player waits patiently whilst the computer makes it
- moves. Once the game started and troops were given their orders the
- game was to have a momentum all of its own. The troops would follow
- their orders until they were successful or were repulsed by the enemy.
- The player would have to make on the spot decisions and respond quickly
- to enemy actions.
-
- The armies of the Napoleonic Wars were huge affairs. It was obvious
- that no one could make all the decisions necessary to make these armies
- fight effectively. To cut down on the units within the game, we decided
- to use brigades as the basic unit. But even after deciding to use
- brigades, it was apparent that there were still too many units for one
- player to keep track of. The solution was simple, the player had to be
- placed in the role of Napoleon, Wellington or Blucher. This would
- involve giving orders to the Corps commanders who would then give orders
- to their own subordinates. The army commanders would then rely on
- messages to tell him how well his generals were doing.
-
- Napoleonic generals also at various times directed troops personally.
- While doing so, a commander's ability to issue orders to his Corps
- commanders would be greatly curtailed. Any general can only do so much
- at once.
-
- The above command restraints are simulated in the game by letting the
- player give operational orders to his commanders, but also by letting
- him directly control the activities of divisions, brigades and
- batteries. When zoomed into the close combat 1 mile view the player
- cannot see what his other generals are up to. He has to rely on their
- abilities and the orders he has given them When the view is pulled back
- to the 4 mile or 8 mile map more of the overall battlefield is revealed
- along with the positions of the corps commanders, but the details of the
- battle are not apparent.
-
- To play the game effectively the player has to issue overall orders and
- then take personal control of brigades and batteries at key spots. The
- result is a fast moving game with plenty of decisions to be made.
-
- At higher degrees of realism, the personalities and skills of the
- player's subordinate commanders have also to be considered to ensure
- that the player's overall strategy is implemented to its best effect.
- It's no use expecting a cautious commander to make a fast assault on an
- enemy position; he's more likely to advance very slowly Similarly a rash
- commander is more likely to charge advancing enemy than to hold a vital
- crossroads. It pays to know the capabilities of your generals and to
- give them orders accordingly.
-
- Fields of Glory was designed to be an exciting and fast moving product.
- All on the team have done their best to make it so, and I hope you have
- lots of fun playing it. Just two pieces of advice, be sure to keep a
- reserve, and avoid committing it in the face of enemy artillery. Cannon
- balls have no regard for the quality of your troops.
-
- When I joined the project in March 1992 the initial concept had already
- been drafted. The idea was to provide a game based around the 100 days
- Napoleonic Campaign that would appeal, not only to the war gamer market
- but also to the player who knew nothing about Napoleon or war gaming
- .This led to the development of three of the major features of the game;
- the on-screen graphics, the 'point- and-click' movement system and the
- Database.
-
- The on-screen graphics, were to provide an accurate, colourful and
- visually recognizable representation, of all the troop types and their
- various formations. In order to make the game accessible to the non
- expert, we had to get away from the need to learn a whole list of
- military symbols (a feature of many other computer war games!) The
- animated sprites provided us with an historical accurate simulation of
- uniforms and terrain features, as well as a visuallv obvious difference
- between the infantry, cavalry and artillery and their formations.
-
- The 'point and click' system provides the player with a quick method of
- ordering troops around. This also recreates the structured command
- system and the use of messengers. The individual commanders interpret
- instructions and carry them out. This occurs down to brigade level
- where an Infantry Brigade will attempt to form a Square if charged by
- cavalry even if you have forgotten to tell them to do so. The ability
- to order either individual units or an entire Corps, gives the player a
- greater degree of involvement. If you play at a high level of realism
- your messages will not arrive instantaneously or may not even arrive.
- It may even be ignored or amended as the commander's personality will
- lead him to make an on the spot decision, based on what they can see of
- the battlefield.
-
- The original idea for the database was to provide the historical
- background and detail to the game, however, as the game developed, it
- was found that it could also be used as an integral part of the game.
- The player can use it, not just as an historical reference, but as an in
- game aid and a quick method for finding troops and commanders on the
- battlefield.
-
- While any table top wargamer will recognize the concept of scaling, this
- is something that those who have never played this sort of game before
- should bear in mind. Each figure on the screen is not an individual,
- but represents several men occupying an area. Each building or tree is
- an indication of an area of buildings or trees. There is also a warping
- of scales between the map, the troops and the firing ranges. This is
- done to produce a good game, which is visually pleasing as well as being
- an accurate historical simulation of a Napoleonic battle.
-
- The database like all good historical works, contains information drawn
- from a wide range of sources. Many of these disagree with each other
- and it fell to me to act as editor. I have done my best but inevitably
- someone out there will disagree. If you check our bibliography you will
- I hope, find where some of those decisions came from.
-
- The uniform portraits have come from standard reference sources although
- for the Dutch and Belgian uniforms we relied heavily on information from
- the Dutch Army Museum.
-
- The brigade portraits are usually the largest element within the brigade
- and this is also what the battlefield sprite colours are based on.
-
- The brigade battle honours and histories were a nightmare to put
- together and a sincere apology to anyone whose particular regiment I
- have inadvertently got wrong.
-
- The extensive restructuring of the British Army, including the
- re-numbering, disbanding, reforming and amalgamating of regiments, made
- tracing individual histories very difficult, despite several days of
- research at the British National Army Museum.
-
- The extensive restructuring of the Prussian army in 1812, combined with
- the bombing of the German Army Records during the Second World War,
- would have made my task impossible were it not for the help of Peter
- Hofschroer, who dug up copies of several original records. It was on
- Peter's advice that battle honours for the Prussians are only from 1812
- onwards.
-
- In the game itself the historical start locations are a combination of
- several maps and reading texts. The process is complicated by the fact
- that the game centres on brigade sized units and brigades were often
- deployed split into their battalions. This is particularly the case
- with the Dutch Belgian forces at Quatre Bras that initially occupied
- several buildings over a wide area of the battlefield. In cases like
- this I have had to take a 'best guess' and place the Brigade in one
- location. If you disagree, you can always use the Deploy mode to put
- them somewhere else!
-
- Adrian Earle
- April 1993
-
-
-
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